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- fixed indexed display of 2D content.
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parent
87a87c155d
commit
66809ca9f4
5 changed files with 16 additions and 10 deletions
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@ -1726,7 +1726,8 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
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}
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glow = hw_glowmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, GLOWPAL, surfi, nullptr) : 0;
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}
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GLInterface.SetModelTexture(tex, globalpal, det, detscale, glow);
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int palid = TRANSLATION(Translation_Remap + curbasepal, globalpal);
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GLInterface.SetModelTexture(tex, palid, det, detscale, glow);
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if (tspr->clipdist & TSPR_FLAGS_MDHACK)
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{
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@ -426,7 +426,8 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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else if (drawpoly_trepeat) sampleroverride = SamplerClampX;
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else sampleroverride = SamplerClampXY;
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bool success = GLInterface.SetTexture(globalpicnum, tileGetTexture(globalpicnum), globalpal, method, sampleroverride);
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int palid = TRANSLATION(Translation_Remap + curbasepal, globalpal);
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bool success = GLInterface.SetTexture(globalpicnum, tileGetTexture(globalpicnum), palid, method, sampleroverride);
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if (!success)
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{
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tsiz.x = tsiz.y = 1;
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@ -4551,7 +4552,8 @@ static void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype
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//Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
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hicprecaching = 1;
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GLInterface.SetTexture(dapicnum, tileGetTexture(dapicnum), dapalnum, 0, -1);
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int palid = TRANSLATION(Translation_Remap + curbasepal, dapalnum);
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GLInterface.SetTexture(dapicnum, tileGetTexture(dapicnum), palid, 0, -1);
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hicprecaching = 0;
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if (datype == 0 || !hw_models) return;
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@ -4565,7 +4567,8 @@ static void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype
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for (int i = 0; i <= surfaces; i++)
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{
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auto tex = mdloadskin((md2model_t *)models[mid], 0, dapalnum, i, nullptr);
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if (tex) GLInterface.SetTexture(-1, tex, dapalnum, 0, -1);
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int palid = TRANSLATION(Translation_Remap + curbasepal, dapalnum);
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if (tex) GLInterface.SetTexture(-1, tex, palid, 0, -1);
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}
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}
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@ -59,7 +59,7 @@
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//#include "r_data/models/models.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/system/gl_buffers.h"
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#include "../glbackend/gl_hwtexture.h"
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#include "gl_hwtexture.h"
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#include "build.h"
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EXTERN_CVAR(Int, screenblocks)
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@ -201,9 +201,11 @@ TexturePick PickTexture(int tilenum, int basepal, int palette)
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}
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#endif
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bool GLInstance::SetTextureInternal(int picnum, FGameTexture* tex, int palette, int method, int sampleroverride, FGameTexture *det, float detscale, FGameTexture *glow)
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bool GLInstance::SetTextureInternal(int picnum, FGameTexture* tex, int paletteid, int method, int sampleroverride, FGameTexture *det, float detscale, FGameTexture *glow)
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{
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if (tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0) return false;
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int curbasepal = GetTranslationType(paletteid) - Translation_Remap;
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int palette = GetTranslationIndex(paletteid);
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int usepalette = fixpalette >= 0 ? fixpalette : curbasepal;
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int usepalswap = fixpalswap >= 0 ? fixpalswap : palette;
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GLInterface.SetPalette(usepalette);
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@ -166,9 +166,10 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
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{
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auto tex = cmd.mTexture;
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SetFadeDisable(true);
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SetShade(0, numshades);
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SetNamedTexture(cmd.mTexture, cmd.mTranslationId, cmd.mFlags & F2DDrawer::DTF_Wrap ? SamplerRepeat : SamplerClampXY);
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SetFadeDisable(true);
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SetShade(0, numshades);
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SetTexture(TileFiles.GetTileIndex(cmd.mTexture), cmd.mTexture, cmd.mTranslationId, 0, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : CLAMP_XY);
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EnableBlend(!(cmd.mRenderStyle.Flags & STYLEF_Alpha1));
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UseColorOnly(false);
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}
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@ -180,7 +181,6 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
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switch (cmd.mType)
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{
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case F2DDrawer::DrawTypeTriangles:
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case F2DDrawer::DrawTypeRotateSprite:
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DrawElement(DT_TRIANGLES, cmd.mIndexIndex, cmd.mIndexCount, renderState);
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break;
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