raze-gles/source/duke3d/src
Christoph Oelckers 75c76ccf66 - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
With pointers to coordinates the sound engine cannot work, so this had to be changed globally.
2019-12-18 11:09:01 +01:00
..
actors.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
config.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
demo.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - SW sound WIP 2019-12-17 23:25:07 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
game.h - fixed hang with skill sound on game start. 2019-12-16 09:19:04 +01:00
gamedef.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
gamedef.h - some string rework 2019-12-09 01:00:46 +01:00
gameexec.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamevars.cpp WIP safety commit 2019-11-30 19:23:54 +01:00
gamevars.h This change to Gv_DivVar() is faster when benchmarked 2019-12-08 08:30:35 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
menus.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - fixed hang with skill sound on game start. 2019-12-16 09:19:04 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - fixed hang with skill sound on game start. 2019-12-16 09:19:04 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
sector.h - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00