mirror of
https://github.com/ZDoom/raze-gles.git
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ab36b86a59
* Build skies need a different mesh for the dome - the one from GZDoom distorts them too much. * made adjustment to the positioning math after redoing the mesh * Exhumed abuses some strange effect of the original sky placement math which means the y-offsetting must be disabled for this game. * RRRA sky initialization fixed. It must be done after setting up the tiles. |
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2d | ||
audio | ||
console | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
statusbar | ||
textures | ||
thirdparty | ||
utility |