.. |
2d
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
console
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
filesystem
|
- Printf related cleanup.
|
2019-11-05 20:07:16 +01:00 |
fonts
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
textures
|
- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
|
2019-10-31 23:25:21 +01:00 |
utility
|
- added the ZDoom console and made all needed changes to get it compiled.
|
2019-11-05 19:57:48 +01:00 |
compositesaveame.h
|
- added a class for cleaner savegame writing
|
2019-11-06 12:29:08 +01:00 |
compositesavegame.cpp
|
- added a class for cleaner savegame writing
|
2019-11-06 12:29:08 +01:00 |
gameconfigfile.cpp
|
- fixed key binding
|
2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
|
- Printf related cleanup.
|
2019-11-05 20:07:16 +01:00 |
gamecontrol.h
|
- added ZDoom's CCMD code.
|
2019-11-04 23:01:50 +01:00 |
gamecvars.cpp
|
- cleaned out the remains of the savegame compression hacks
|
2019-11-06 01:01:16 +01:00 |
gamecvars.h
|
- cleaned out the remains of the savegame compression hacks
|
2019-11-06 01:01:16 +01:00 |
gamemain.cpp
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
|
- various fixes and improvements related to file location management:
|
2019-11-02 00:38:30 +01:00 |
initfs.cpp
|
- do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories.
|
2019-11-02 19:12:01 +01:00 |
inputstate.cpp
|
- simplified the button state maintenance
|
2019-10-28 07:00:31 +01:00 |
inputstate.h
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
keyboard.h
|
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
|
2019-11-04 00:53:55 +01:00 |
ns.h
|
- sky clamping may only be done in Blood for now.
|
2019-10-19 20:25:58 +02:00 |
openaudio.cpp
|
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
|
2019-11-01 22:17:15 +01:00 |
openaudio.h
|
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
|
2019-11-01 22:17:15 +01:00 |
rts.cpp
|
- Config work almost done.
|
2019-10-27 13:40:24 +01:00 |
rts.h
|
- consolidated RTS code, because there were 3 copies.
|
2019-10-20 19:13:44 +02:00 |
searchpaths.cpp
|
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
|
2019-11-06 19:22:14 +01:00 |
version.h
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |