.. |
2d.cpp
|
- moved the main shader and its entire uniform maintenance into the backend.
|
2019-10-05 12:28:08 +02:00 |
a-c.cpp
|
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
|
2019-09-20 14:36:17 +02:00 |
animvpx.cpp
|
- use explicitly declared matrix uniforms.
|
2019-10-06 10:19:51 +02:00 |
baselayer.cpp
|
- all non-shader related GL calls are gone from the main code base.
|
2019-10-04 21:13:04 +02:00 |
cache1d.cpp
|
- more updating and bug in UpdatePicSize fixed.
|
2019-10-15 20:02:37 +02:00 |
clip.cpp
|
- rerouted tileCreate and tileSetExternal calls.
|
2019-10-15 23:18:52 +02:00 |
colmatch.cpp
|
Fix another bunch of improperly sized bitmap arrays
|
2019-09-20 15:17:25 +02:00 |
common.cpp
|
- moved the main shader and its entire uniform maintenance into the backend.
|
2019-10-05 12:28:08 +02:00 |
compat.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
defs.cpp
|
- transitioned all texture options of the def file
|
2019-10-15 23:38:01 +02:00 |
engine.cpp
|
- Blood's voxel loader override has somehow gotten lost.
|
2019-10-16 23:57:29 +02:00 |
engine_oldmap.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
engine_priv.h
|
- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
|
2019-10-16 20:39:59 +02:00 |
glsurface.cpp
|
- removed OpenGL headers from non-backend files.
|
2019-10-05 13:57:26 +02:00 |
hash.cpp
|
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
|
2019-09-20 12:07:10 +02:00 |
hightile.cpp
|
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
|
2019-09-20 12:07:10 +02:00 |
kplib.cpp
|
- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
|
2019-10-05 22:32:32 +02:00 |
mdsprite.cpp
|
- fixed crash in texture deinit code and ensure that everything gets deleted.
|
2019-10-16 21:16:40 +02:00 |
mhk.cpp
|
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
|
2018-05-23 05:43:35 +00:00 |
mutex.cpp
|
Fix RENDERTYPE=WIN build
|
2019-09-20 16:04:43 +02:00 |
osd.cpp
|
- the harmless changes of the failed refactoring of the shader.
|
2019-10-06 19:32:35 +02:00 |
palette.cpp
|
- merged playing_blood and bloodhack variables because they did the same thing.
|
2019-10-11 00:34:27 +02:00 |
pngwrite.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
polymost.cpp
|
- fixed crash in texture deinit code and ensure that everything gets deleted.
|
2019-10-16 21:16:40 +02:00 |
pragmas.cpp
|
- get rid of the non-inlined assembly as well.
|
2019-09-20 22:11:01 +02:00 |
rev.cpp
|
- removed most extern "C" from the rest of the code base.
|
2019-09-21 20:14:34 +02:00 |
screenshot.cpp
|
- all non-shader related GL calls are gone from the main code base.
|
2019-10-04 21:13:04 +02:00 |
scriptfile.cpp
|
- added a FileReader wrapper for kopen4load.
|
2019-10-05 17:30:23 +02:00 |
sdlayer.cpp
|
- more updating and bug in UpdatePicSize fixed.
|
2019-10-15 20:02:37 +02:00 |
sdlkeytrans.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
smalltextfont.cpp
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
softsurface.cpp
|
softsurface: Perform a "divisor known at compile time" optimization
|
2018-07-23 02:55:46 +00:00 |
texcache.cpp
|
- fixed crash in texture deinit code and ensure that everything gets deleted.
|
2019-10-16 21:16:40 +02:00 |
textfont.cpp
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
tiles.cpp
|
- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
|
2019-10-16 20:39:59 +02:00 |
timer.cpp
|
Change some clocks to support sub-tick precision using a new class, ClockTicks.
|
2019-09-20 21:09:14 +02:00 |
voxmodel.cpp
|
- Blood's voxel loader override has somehow gotten lost.
|
2019-10-16 23:57:29 +02:00 |