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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- fixed crash in texture deinit code and ensure that everything gets deleted.
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parent
37322d001d
commit
4cd2c024fc
6 changed files with 45 additions and 28 deletions
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@ -649,7 +649,7 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
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*texidx = 0;
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auto texture = FTexture::GetTexture(fn);
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auto texture = TileFiles.GetTexture(fn);
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if (texture == nullptr)
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{
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@ -524,7 +524,7 @@ int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall)
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if (palookup[pal] == NULL)
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pal = 0;
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auto tex = FTexture::GetTexture(si->filename);
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auto tex = TileFiles.GetTexture(si->filename);
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return tex && tex->GetTranslucency();
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}
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@ -545,7 +545,7 @@ int32_t polymost_spriteHasTranslucency(uspritetype const * const tspr)
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if (palookup[pal] == NULL)
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pal = 0;
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auto tex = FTexture::GetTexture(si->filename);
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auto tex = TileFiles.GetTexture(si->filename);
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return tex && tex->GetTranslucency();
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}
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@ -174,7 +174,7 @@ int32_t gloadtile_hi(int32_t dapic, int32_t dapalnum, int32_t facen, hicreplctyp
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fn = hicr->filename;
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}
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auto texture = FTexture::GetTexture(fn);
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auto texture = TileFiles.GetTexture(fn);
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if (texture == nullptr)
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{
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@ -127,6 +127,7 @@ FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
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void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
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{
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assert(AllTiles.Find(tex) == AllTiles.Size() && AllMapTiles.Find(tex) == AllMapTiles.Size());
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auto& array = permap ? AllMapTiles : AllTiles;
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array.Push(tex);
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tiles[tilenum] = tex;
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@ -415,7 +416,7 @@ int32_t tileCRC(int tileNum)
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int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture)
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{
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FTexture* tex = FTexture::GetTexture(fn);
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FTexture* tex = TileFiles.GetTexture(fn);
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if (tex == nullptr) return -1;
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tex->alphaThreshold = 255 - alphacut;
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@ -424,8 +425,6 @@ int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istextu
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if (xsiz <= 0 || ysiz <= 0)
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return -2;
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TileFiles.AddTile(tilenum, tex);
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#if 0
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// Does this make any difference when the texture gets *properly* inserted into the tile array?
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if (istexture)
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@ -630,6 +629,41 @@ void tileSetAnim(int tile, const picanm_t& anm)
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FTexture* BuildFiles::GetTexture(const char* path)
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{
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auto res = textures.CheckKey(path);
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if (res) return *res;
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auto tex = FTexture::CreateTexture(path);
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if (tex) textures.Insert(path, tex);
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return tex;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void BuildFiles::CloseAll()
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{
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decltype(textures)::Iterator it(textures);
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decltype(textures)::Pair* pair;
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while (it.NextPair(pair)) delete pair->Value;
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textures.Clear();
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CloseAllMapArt();
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ArtFiles.DeleteAndClear();
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AllTiles.DeleteAndClear();
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if (Placeholder) delete Placeholder;
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Placeholder = nullptr;
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}
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TileSiz tilesiz;
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PicAnm picanm;
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PicSiz picsiz;
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@ -421,14 +421,3 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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#endif
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TMap<FString, FTexture *> textures;
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FTexture *FTexture::GetTexture(const char *path)
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{
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auto res = textures.CheckKey(path);
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if (res) return *res;
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auto tex = FTexture::CreateTexture(path);
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if (tex) textures.Insert(path, tex);
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return tex;
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}
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@ -202,7 +202,6 @@ public:
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};
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static FTexture *CreateTexture(const char *name);
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static FTexture* GetTexture(const char* path);
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virtual ~FTexture ();
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virtual FImageSource *GetImage() const { return nullptr; }
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@ -480,6 +479,7 @@ struct BuildFiles
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TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
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FTexture* tiles[MAXTILES];
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FTexture* tilesbak[MAXTILES];
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TMap<FString, FTexture*> textures;
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BuildFiles()
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{
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@ -489,17 +489,11 @@ struct BuildFiles
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}
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~BuildFiles()
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{
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delete Placeholder;
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if (Placeholder) delete Placeholder;
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}
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void CloseAll()
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{
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CloseAllMapArt();
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ArtFiles.DeleteAndClear();
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AllTiles.DeleteAndClear();
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delete Placeholder;
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Placeholder = nullptr;
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}
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void CloseAll();
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FTexture* GetTexture(const char* path);
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void AddTile(int tilenum, FTexture* tex, bool permap = false);
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