raze-gles/source/build/src
Christoph Oelckers e6031654f2 - uncommented the compatibility case in updatesector.
In the RedNukem frontend this was causing view interpolation glitches, this probably should be disabled a bit more targeted but right now I do not know yet which call causes the problem
2020-05-04 00:03:51 +02:00
..
animvpx.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
clip.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
common.cpp - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.cpp - use ZDoom's memory allocation wrapper instead of EDuke's. 2020-04-12 08:30:38 +02:00
defs.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
engine.cpp - uncommented the compatibility case in updatesector. 2020-05-04 00:03:51 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - palette code cleanup 2020-04-13 23:58:44 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
palette.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
polymost.cpp Renderer: Disable models by default since they're not supported currently. 2020-04-14 00:00:23 +02:00
pragmas.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00