.. |
actors.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
actors.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
anim.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
common_game.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
config.cpp
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-- more work on the menu - episode and skill menus are working in DN3D.
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2019-11-25 23:21:51 +01:00 |
config.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
d_menu.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
demo.cpp
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- fixed compile errors.
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2019-12-11 18:40:42 +01:00 |
demo.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
duke3d.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
events_defs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
game.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
game.h
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- fixed hang with skill sound on game start.
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2019-12-16 09:19:04 +01:00 |
gamedef.cpp
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
gamedef.h
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- some string rework
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2019-12-09 01:00:46 +01:00 |
gameexec.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
gameexec.h
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Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
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2019-12-08 07:56:50 +01:00 |
gamestructures.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
gamevars.cpp
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WIP safety commit
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2019-11-30 19:23:54 +01:00 |
gamevars.h
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This change to Gv_DivVar() is faster when benchmarked
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2019-12-08 08:30:35 +01:00 |
global.cpp
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- more menus implemented
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2019-12-04 01:38:51 +01:00 |
global.h
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- refactoring of DN3D sound code complete but not tested yet.
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2019-12-15 13:34:00 +01:00 |
inv.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
keys.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
macros.h
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- Cleanup
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2019-10-28 07:02:42 +01:00 |
mdump.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mdump.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
menus.cpp
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- final fixes for Blood's and Duke Nukem's menus.
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2019-12-06 18:36:49 +01:00 |
menus.h
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
namesdyn.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
namesdyn.h
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
network.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
network.h
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- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
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2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
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- refactoring of DN3D sound code complete but not tested yet.
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2019-12-15 13:34:00 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
player.h
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- fixed compilation.
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2019-10-23 18:36:48 +02:00 |
premap.cpp
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- fixed hang with skill sound on game start.
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2019-12-16 09:19:04 +01:00 |
premap.h
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- refactored the HUD scaling into something manageable.
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2019-10-22 23:31:46 +02:00 |
quotes.h
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- some string rework
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2019-12-09 01:00:46 +01:00 |
savegame.cpp
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- fixed hang with skill sound on game start.
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2019-12-16 09:19:04 +01:00 |
savegame.h
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- fixed compile errors.
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2019-12-11 18:40:42 +01:00 |
sbar.cpp
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- exported all game relevant texts from Duke Nukem and Redneck Rampage.
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2019-12-07 14:53:13 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- transitioned Shadow Warrior to the global mapinfo
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2019-12-11 02:01:11 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
screentext.cpp
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- added a generic message display, using ZDoom's code.
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2019-12-04 23:07:02 +01:00 |
screentext.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sector.cpp
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
sector.h
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
sounds.h
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundsdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |