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doc
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Lunatic: document fundamentals of shade tables, but not 'engine' API yet.
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2014-01-02 00:08:39 +00:00 |
m32
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
test
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Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
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2014-01-05 14:06:14 +00:00 |
util
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build.lua: add a flag toggling multiplication of the color components by 4.
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2013-12-31 11:51:57 +00:00 |
bcarray.lua
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Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
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2014-01-05 14:06:14 +00:00 |
bcheck.lua
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Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
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2013-12-31 11:51:55 +00:00 |
bitar.lua
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Lunatic: prototypical gamevar serialization, currently very CON-centric.
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2013-05-20 19:31:42 +00:00 |
con_lang.lua
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Lunatic: run EVENT_INIT after initial Lua state creation.
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2013-12-31 11:51:50 +00:00 |
control.lua
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LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
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2014-01-12 14:54:34 +00:00 |
defs.ilua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
defs_common.lua
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Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
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2013-12-31 11:51:55 +00:00 |
defs_m32.ilua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
dis_x64.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dis_x86.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dump.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
dynsymlist
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
dynsymlist_m32
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Lunatic/m32: make Mapster23 actually start stand-alone, oops.
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2014-01-02 00:08:36 +00:00 |
engine.lua
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LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
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2014-01-12 14:54:34 +00:00 |
engine_maptext.lua
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Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
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2013-07-19 12:49:02 +00:00 |
fs.lua
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Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
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2013-12-01 18:28:02 +00:00 |
listglobals.sh
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
lunacon.lua
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LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
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2014-01-12 14:54:34 +00:00 |
lunatic_game.c
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
lunatic_game.h
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Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
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2013-11-04 22:56:03 +00:00 |
lunatic_m32.c
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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
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2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: a couple of trivial changes.
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2013-08-18 19:24:25 +00:00 |
savegame.lua
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LunaCON: implement NORESET flag for gamevars.
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2013-11-08 18:08:37 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.lua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
v.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
xmath.lua
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Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
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2013-09-13 20:23:54 +00:00 |