raze-gles/polymer/eduke32/source
helixhorned 487d54793f For DNCOORDS display, add current sprite count and #inserted sprites / last sec.
Only in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3808 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:32 +00:00
..
enet
eobj
eobj_win
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
lunatic For DNCOORDS display, add current sprite count and #inserted sprites / last sec. 2013-05-24 13:54:32 +00:00
misc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
obj
obj_win
util
GNU.TXT
GameListSource.game.h
GameListSource.game.m
GrpFile.game.h
GrpFile.game.m
_functio.h
_midi.h
_rts.h
actors.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
actors.h Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case. 2013-05-10 12:31:33 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h
astub.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
common.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
common_game.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
config.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
config.h
demo.c
demo.h
duke3d.h Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
function.h
game.c For DNCOORDS display, add current sprite count and #inserted sprites / last sec. 2013-05-24 13:54:32 +00:00
game.h Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too. 2013-05-20 19:31:37 +00:00
game_inline.c
game_inline.h
gamedef.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
gamedef.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
gamedefs.h
gameexec.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
gameexec.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
gamestructures.c
gamevars.c Remove redundant checks for some map state function uses. 2013-05-19 19:29:23 +00:00
gamevars.h Remove redundant checks for some map state function uses. 2013-05-19 19:29:23 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c m32script: sync rotatesprite* with CON. 2013-05-12 18:51:28 +00:00
m32structures.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
m32vars.c
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
namesdyn.h
net.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
net.h
old.diff
osdcmds.c Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix one more 1<<31 calculation, remove one unneeded cast. 2013-05-04 16:36:08 +00:00
player.h Lunatic: replace DukePlayer_t set-member methods with metatable magic. 2013-04-07 15:20:41 +00:00
premap.c Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too. 2013-05-20 19:31:37 +00:00
premap.h
quotes.h
rev.h
rts.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
rts.h
savegame.c For DNCOORDS display, add current sprite count and #inserted sprites / last sec. 2013-05-24 13:54:32 +00:00
savegame.h Lunatic: conditionally compile out more code in savegame/gamevars.[ch]. 2013-05-19 19:29:18 +00:00
sdlmusic.c
sector.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
sector.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Fix a couple of issues identified in the preceding commit. 2013-04-15 10:48:13 +00:00
sounds.h Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
startosx.game.m
startwin.game.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
startwin.game.h
winbits.c