mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
483e0b6574
The recent changes for replacing fonts with hires versions made the paletted handling kick in, although the voxel textures are not suitable for that. Fixes #178
429 lines
14 KiB
C++
429 lines
14 KiB
C++
/*
|
|
** hightile.cpp
|
|
** Handling hires replacement definitions
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "files.h"
|
|
#include "zstring.h"
|
|
#include "buildtiles.h"
|
|
#include "image.h"
|
|
|
|
#include "palette.h"
|
|
#include "m_crc32.h"
|
|
#include "build.h"
|
|
#include "gamecontrol.h"
|
|
#include "palettecontainer.h"
|
|
#include "texturemanager.h"
|
|
#include "c_dispatch.h"
|
|
#include "sc_man.h"
|
|
#include "gamestruct.h"
|
|
#include "hw_renderstate.h"
|
|
|
|
CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable shade interpolation")
|
|
|
|
struct HightileReplacement
|
|
{
|
|
FGameTexture* faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
|
|
FVector2 scale;
|
|
float alphacut, specpower, specfactor;
|
|
uint16_t palnum, flags;
|
|
};
|
|
|
|
static TMap<int, TArray<HightileReplacement>> tileReplacements;
|
|
static TMap<int, TArray<HightileReplacement>> textureReplacements;
|
|
|
|
struct FontCharInf
|
|
{
|
|
FGameTexture* base;
|
|
FGameTexture* untranslated;
|
|
FGameTexture* translated;
|
|
};
|
|
|
|
static TArray<FontCharInf> deferredChars;
|
|
|
|
void FontCharCreated(FGameTexture* base, FGameTexture* untranslated, FGameTexture* translated)
|
|
{
|
|
// Store these in a list for now - they can only be processed in the finalization step.
|
|
if (translated == untranslated) translated = nullptr;
|
|
FontCharInf fci = { base, untranslated, translated };
|
|
deferredChars.Push(fci);
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Replacement textures
|
|
//
|
|
//===========================================================================
|
|
|
|
static void AddReplacement(int picnum, const HightileReplacement& replace)
|
|
{
|
|
auto& Hightiles = tileReplacements[picnum];
|
|
for (auto& ht : Hightiles)
|
|
{
|
|
if (replace.palnum == ht.palnum && (replace.faces[1] == nullptr) == (ht.faces[1] == nullptr))
|
|
{
|
|
ht = replace;
|
|
return;
|
|
}
|
|
}
|
|
Hightiles.Push(replace);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Remove a replacement
|
|
//
|
|
//==========================================================================
|
|
|
|
void tileRemoveReplacement(int picnum)
|
|
{
|
|
tileReplacements.Remove(picnum);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
static HightileReplacement* FindReplacement(FTextureID picnum, int palnum, bool skybox)
|
|
{
|
|
auto Hightiles = textureReplacements.CheckKey(picnum.GetIndex());
|
|
if (!Hightiles) return nullptr;
|
|
for (;;)
|
|
{
|
|
for (auto& rep : *Hightiles)
|
|
{
|
|
if (rep.palnum == palnum && (rep.faces[1] != nullptr) == skybox) return &rep;
|
|
}
|
|
if (!palnum || palnum >= MAXPALOOKUPS - RESERVEDPALS) break;
|
|
palnum = 0;
|
|
}
|
|
return nullptr; // no replacement found
|
|
}
|
|
|
|
int checkTranslucentReplacement(FTextureID picnum, int pal)
|
|
{
|
|
FGameTexture* tex = nullptr;
|
|
auto si = FindReplacement(picnum, pal, 0);
|
|
if (si && hw_hightile) tex = si->faces[0];
|
|
if (!tex || tex->GetTexelWidth() == 0 || tex->GetTexelHeight() == 0) return false;
|
|
return tex && tex->GetTranslucency();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Processes data from .def files into the textures
|
|
//
|
|
//==========================================================================
|
|
|
|
void PostLoadSetup()
|
|
{
|
|
for(int i=0;i<MAXTILES;i++)
|
|
{
|
|
auto tex = tileGetTexture(i);
|
|
if (!tex->isValid()) continue;
|
|
auto Hightile = tileReplacements.CheckKey(i);
|
|
if (!Hightile) continue;
|
|
|
|
FGameTexture* detailTex = nullptr, * glowTex = nullptr, * normalTex = nullptr, *specTex = nullptr;
|
|
float scalex = 1.f, scaley = 1.f;
|
|
for (auto& rep : *Hightile)
|
|
{
|
|
if (rep.palnum == GLOWPAL)
|
|
{
|
|
glowTex = rep.faces[0];
|
|
}
|
|
if (rep.palnum == NORMALPAL)
|
|
{
|
|
normalTex = rep.faces[0];
|
|
}
|
|
if (rep.palnum == SPECULARPAL)
|
|
{
|
|
specTex = rep.faces[0];
|
|
}
|
|
if (rep.palnum == DETAILPAL)
|
|
{
|
|
detailTex = rep.faces[0];
|
|
scalex = rep.scale.X;
|
|
scaley = rep.scale.Y;
|
|
}
|
|
}
|
|
|
|
if (detailTex || glowTex || normalTex || specTex)
|
|
{
|
|
for (auto& rep : *Hightile)
|
|
{
|
|
if (rep.faces[1]) continue; // do not muck around with skyboxes (yet)
|
|
if (rep.palnum < NORMALPAL)
|
|
{
|
|
auto tex = rep.faces[0];
|
|
// Make a copy so that multiple appearances of the same texture with different layers can be handled. They will all refer to the same internal texture anyway.
|
|
tex = MakeGameTexture(tex->GetTexture(), "", ETextureType::Any);
|
|
if (glowTex) tex->SetGlowmap(glowTex->GetTexture());
|
|
if (detailTex) tex->SetDetailmap(detailTex->GetTexture());
|
|
if (normalTex) tex->SetNormalmap(normalTex->GetTexture());
|
|
if (specTex) tex->SetSpecularmap(specTex->GetTexture());
|
|
tex->SetDetailScale(scalex, scaley);
|
|
rep.faces[0] = tex;
|
|
}
|
|
}
|
|
}
|
|
textureReplacements.Insert(tex->GetID().GetIndex(), std::move(*Hightile));
|
|
}
|
|
tileReplacements.Clear();
|
|
|
|
int i = 0;
|
|
for (auto& ci : deferredChars)
|
|
{
|
|
i++;
|
|
auto rep = textureReplacements.CheckKey(ci.base->GetID().GetIndex());
|
|
if (rep)
|
|
{
|
|
if (ci.untranslated)
|
|
{
|
|
auto rrep = *rep;
|
|
textureReplacements.Insert(ci.untranslated->GetID().GetIndex(), std::move(rrep));
|
|
}
|
|
|
|
if (ci.translated)
|
|
{
|
|
//auto reptex = FindReplacement(ci.base->GetID(), 0, false);
|
|
//if (reptex)
|
|
{
|
|
// Todo: apply the translation.
|
|
//auto rrep = *rep;
|
|
//textureReplacements.Insert(ci.translated->GetID().GetIndex(), std::move(rrep));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Specifies a replacement texture for an ART tile.
|
|
//
|
|
//==========================================================================
|
|
|
|
int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags)
|
|
{
|
|
if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
|
|
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
|
|
|
|
auto tex = tileGetTexture(picnum);
|
|
if (tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0)
|
|
{
|
|
Printf("Warning: defined hightile replacement for empty tile %d.", picnum);
|
|
return -1; // cannot add replacements to empty tiles, must create one beforehand
|
|
}
|
|
HightileReplacement replace = {};
|
|
|
|
FTextureID texid = TexMan.CheckForTexture(filename, ETextureType::Any);
|
|
if (!texid.isValid())
|
|
{
|
|
Printf("%s: Replacement for tile %d does not exist or is invalid\n", filename, picnum);
|
|
return -1;
|
|
}
|
|
|
|
replace.faces[0] = TexMan.GetGameTexture(texid);
|
|
if (replace.faces[0] == nullptr)
|
|
replace.alphacut = min(alphacut,1.f);
|
|
replace.scale = { xscale, yscale };
|
|
replace.specpower = specpower; // currently unused
|
|
replace.specfactor = specfactor; // currently unused
|
|
replace.flags = flags;
|
|
replace.palnum = (uint16_t)palnum;
|
|
AddReplacement(picnum, replace);
|
|
return 0;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Define the faces of a skybox
|
|
//
|
|
//==========================================================================
|
|
|
|
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags )
|
|
{
|
|
if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
|
|
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
|
|
|
|
auto tex = tileGetTexture(picnum);
|
|
if (tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0)
|
|
{
|
|
Printf("Warning: defined skybox replacement for empty tile %d.", picnum);
|
|
return -1; // cannot add replacements to empty tiles, must create one beforehand
|
|
}
|
|
HightileReplacement replace = {};
|
|
|
|
for (auto &face : replace.faces)
|
|
{
|
|
FTextureID texid = TexMan.CheckForTexture(*facenames, ETextureType::Any);
|
|
if (!texid.isValid())
|
|
{
|
|
Printf("%s: Skybox image for tile %d does not exist or is invalid\n", *facenames, picnum);
|
|
return -1;
|
|
}
|
|
face = TexMan.GetGameTexture(texid);
|
|
}
|
|
replace.flags = flags;
|
|
replace.palnum = (uint16_t)palnum;
|
|
AddReplacement(picnum, replace);
|
|
return 0;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Picks a texture for rendering for a given tilenum/palette combination
|
|
//
|
|
//===========================================================================
|
|
|
|
static bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick)
|
|
{
|
|
if (!tex->isValid() || tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0) return false;
|
|
if (paletteid == 0)
|
|
{
|
|
int a = 0;
|
|
}
|
|
int usepalette = paletteid == 0? 0 : GetTranslationType(paletteid) - Translation_Remap;
|
|
int usepalswap = GetTranslationIndex(paletteid);
|
|
int TextureType = hw_int_useindexedcolortextures? TT_INDEXED : TT_TRUECOLOR;
|
|
|
|
pick.translation = paletteid;
|
|
pick.basepalTint = 0xffffff;
|
|
|
|
auto& h = lookups.tables[usepalswap];
|
|
bool applytint = false;
|
|
// Canvas textures must be treated like hightile replacements in the following code.
|
|
auto rep = (hw_hightile && !(h.tintFlags & TINTF_ALWAYSUSEART)) ? FindReplacement(tex->GetID(), usepalswap, false) : nullptr;
|
|
if (rep || tex->GetTexture()->isHardwareCanvas())
|
|
{
|
|
if (usepalette != 0)
|
|
{
|
|
// This is a global setting for the entire scene, so let's do it here, right at the start. (Fixme: Store this in a static table instead of reusing the same entry for all palettes.)
|
|
auto& hh = lookups.tables[MAXPALOOKUPS - 1];
|
|
// This sets a tinting color for global palettes, e.g. water or slime - only used for hires replacements (also an option for low-resource hardware where duplicating the textures may be problematic.)
|
|
pick.basepalTint = hh.tintColor;
|
|
}
|
|
|
|
if (rep)
|
|
{
|
|
tex = rep->faces[0];
|
|
}
|
|
if (!rep || rep->palnum != usepalswap || (h.tintFlags & TINTF_APPLYOVERALTPAL))
|
|
applytint = true;
|
|
pick.translation = 0;
|
|
}
|
|
else
|
|
{
|
|
// Only look up the palette if we really want to use it (i.e. when creating a true color texture of an ART tile.)
|
|
if (TextureType == TT_TRUECOLOR)
|
|
{
|
|
if (h.tintFlags & (TINTF_ALWAYSUSEART | TINTF_USEONART))
|
|
{
|
|
applytint = true;
|
|
if (!(h.tintFlags & TINTF_APPLYOVERPALSWAP)) usepalswap = 0;
|
|
}
|
|
pick.translation = paletteid == 0? 0 : TRANSLATION(usepalette + Translation_Remap, usepalswap);
|
|
}
|
|
else pick.translation |= 0x80000000;
|
|
}
|
|
|
|
if (applytint && h.tintFlags)
|
|
{
|
|
pick.tintFlags = h.tintFlags;
|
|
pick.tintColor = h.tintColor;
|
|
}
|
|
else
|
|
{
|
|
pick.tintFlags = -1;
|
|
pick.tintColor = 0xffffff;
|
|
}
|
|
pick.texture = tex;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PreBindTexture(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader)
|
|
{
|
|
TexturePick pick;
|
|
auto t = tex;
|
|
|
|
if (tex->GetUseType() == ETextureType::Special) return true;
|
|
|
|
if (PickTexture(tex, translation, pick))
|
|
{
|
|
int TextureType = (pick.translation & 0x80000000) ? TT_INDEXED : TT_TRUECOLOR;
|
|
int lookuppal = pick.translation & 0x7fffffff;
|
|
|
|
if (pick.translation & 0x80000000) scaleflags |= CTF_Indexed;
|
|
tex = pick.texture;
|
|
translation = lookuppal;
|
|
|
|
FVector4 addcol(0, 0, 0, 0);
|
|
FVector4 modcol(pick.basepalTint.r * (1.f / 255.f), pick.basepalTint.g * (1.f / 255.f), pick.basepalTint.b * (1.f / 255.f), 0);
|
|
FVector4 blendcol(0, 0, 0, 0);
|
|
int flags = 0;
|
|
|
|
if (pick.basepalTint != 0xffffff) flags |= TextureManipulation::ActiveBit;
|
|
if (pick.tintFlags != -1)
|
|
{
|
|
flags |= TextureManipulation::ActiveBit;
|
|
if (pick.tintFlags & TINTF_COLORIZE)
|
|
{
|
|
modcol.X *= pick.tintColor.r * (1.f / 64.f);
|
|
modcol.Y *= pick.tintColor.g * (1.f / 64.f);
|
|
modcol.Z *= pick.tintColor.b * (1.f / 64.f);
|
|
}
|
|
if (pick.tintFlags & TINTF_GRAYSCALE)
|
|
modcol.W = 1.f;
|
|
|
|
if (pick.tintFlags & TINTF_INVERT)
|
|
flags |= TextureManipulation::InvertBit;
|
|
|
|
if (pick.tintFlags & TINTF_BLENDMASK)
|
|
{
|
|
blendcol = modcol; // WTF???, but the tinting code really uses the same color for both!
|
|
flags |= (((pick.tintFlags & TINTF_BLENDMASK) >> 6) + 1) & TextureManipulation::BlendMask;
|
|
}
|
|
}
|
|
addcol.W = flags;
|
|
if ((pick.translation & 0x80000000) && hw_shadeinterpolate) addcol.W += 16384; // hijack a free bit in here.
|
|
state->SetTextureColors(&modcol.X, &addcol.X, &blendcol.X);
|
|
}
|
|
return tex->GetTexelWidth() > t->GetTexelWidth() && tex->GetTexelHeight() > t->GetTexelHeight(); // returning 'true' means to disable programmatic upscaling.
|
|
}
|
|
|