.. |
basics.h
|
- added GZDoom's Windows backend code.
|
2019-12-22 20:55:47 +01:00 |
cmdlib.cpp
|
- added GZDoom's Windows backend code.
|
2019-12-22 20:55:47 +01:00 |
cmdlib.h
|
- added GZDoom's Windows backend code.
|
2019-12-22 20:55:47 +01:00 |
configfile.cpp
|
|
|
configfile.h
|
|
|
files.cpp
|
- save stuff to the new config.
|
2019-10-26 19:24:46 +02:00 |
files.h
|
- fixed compilation.
|
2019-11-08 17:41:19 +01:00 |
files_decompress.cpp
|
- fixed infinite loop in compression code.
|
2019-11-08 17:50:32 +01:00 |
gstrings.h
|
- added ZDoom's menu system as a base to build a new menu on.
|
2019-11-21 18:03:09 +01:00 |
i_time.cpp
|
- added ZDoom's keybinding class and some needed support code.
|
2019-11-03 18:19:29 +01:00 |
i_time.h
|
- added ZDoom's keybinding class and some needed support code.
|
2019-11-03 18:19:29 +01:00 |
m_argv.cpp
|
- input works again.
|
2019-11-04 20:29:07 +01:00 |
m_argv.h
|
- fixed out of bounds memory access.
|
2019-12-06 23:20:18 +01:00 |
m_crc32.h
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
m_png.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
m_png.h
|
|
|
m_swap.h
|
|
|
matrix.cpp
|
|
|
matrix.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
|
|
name.cpp
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
name.h
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
namedef.h
|
- converted Blood's sound system to the OpenAL sound engine.
|
2019-12-17 19:37:05 +01:00 |
palentry.h
|
- added GZDoom's Windows backend code.
|
2019-12-22 20:55:47 +01:00 |
printf.h
|
Merge branch 'master' into powerslave
|
2019-12-26 00:21:04 +01:00 |
sc_man.cpp
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
sc_man.h
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
sc_man_scanner.re
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
sc_man_tokens.h
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
stats.cpp
|
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
|
2019-11-10 11:42:25 +01:00 |
stats.h
|
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
|
2019-11-10 11:42:25 +01:00 |
stringtable.cpp
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
stringtable.h
|
- some string rework
|
2019-12-09 01:00:46 +01:00 |
strnatcmp.c
|
- added GZDoom's statistics code
|
2019-11-12 22:00:33 +01:00 |
strnatcmp.h
|
- added GZDoom's statistics code
|
2019-11-12 22:00:33 +01:00 |
superfasthash.cpp
|
- replaced all uses of xxhash with SuperFastHash.
|
2019-11-02 22:52:13 +01:00 |
superfasthash.h
|
- replaced all uses of xxhash with SuperFastHash.
|
2019-11-02 22:52:13 +01:00 |
tarray.h
|
- fixed out of bounds memory access.
|
2019-12-06 23:20:18 +01:00 |
templates.h
|
|
|
tflags.h
|
- update of the sound engine for unlimited channels per source.
|
2019-12-17 00:29:38 +01:00 |
utf8.cpp
|
|
|
utf8.h
|
|
|
vectors.h
|
|
|
w_zip.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
|
|
zstring.h
|
- plugged more memory leaks.
|
2019-12-24 18:53:29 +01:00 |