raze-gles/source/common/utility
Christoph Oelckers 6373b75d22 Merge branch 'master' into powerslave
# Conflicts:
#	source/common/gamecontrol.cpp
#	source/common/version.h
#	wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
..
basics.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
cmdlib.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
cmdlib.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
configfile.cpp
configfile.h
files.cpp - save stuff to the new config. 2019-10-26 19:24:46 +02:00
files.h - fixed compilation. 2019-11-08 17:41:19 +01:00
files_decompress.cpp - fixed infinite loop in compression code. 2019-11-08 17:50:32 +01:00
gstrings.h - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
i_time.cpp - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
i_time.h - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
m_argv.cpp - input works again. 2019-11-04 20:29:07 +01:00
m_argv.h - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
m_crc32.h - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
m_png.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
m_png.h
m_swap.h
matrix.cpp
matrix.h
memarena.cpp
memarena.h
name.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
name.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
namedef.h - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
palentry.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
printf.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
sc_man.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
sc_man.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
sc_man_scanner.re - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
sc_man_tokens.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
stats.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
stats.h - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
stringtable.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
stringtable.h - some string rework 2019-12-09 01:00:46 +01:00
strnatcmp.c - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
strnatcmp.h - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
superfasthash.cpp - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
superfasthash.h - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
tarray.h - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
templates.h
tflags.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
utf8.cpp
utf8.h
vectors.h
w_zip.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - plugged more memory leaks. 2019-12-24 18:53:29 +01:00