..
hw_bunchdrawer.cpp
- fixed a major clipping issue with the new renderer.
2021-04-07 00:02:36 +02:00
hw_bunchdrawer.h
- fixed a major clipping issue with the new renderer.
2021-04-07 00:02:36 +02:00
hw_clipper.cpp
- finally got mirrors working.
2021-03-23 21:23:49 +01:00
hw_clipper.h
- finally got mirrors working.
2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp
- fixed a major clipping issue with the new renderer.
2021-04-07 00:02:36 +02:00
hw_drawinfo.h
- fixed view clipping for portal sectors.
2021-04-06 19:25:40 +02:00
hw_drawlist.cpp
- use LGPLv2 for all Raze specific render code.
2021-04-02 18:22:54 +02:00
hw_drawlist.h
- wall sprite WIP.
2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp
- use LGPLv2 for all Raze specific render code.
2021-04-02 18:22:54 +02:00
hw_drawstructs.h
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
hw_flats.cpp
- fixed fog density of the new renderer.
2021-04-03 22:51:31 +02:00
hw_portal.cpp
- fixed view clipping for portal sectors.
2021-04-06 19:25:40 +02:00
hw_portal.h
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
hw_sky.cpp
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
hw_skyportal.cpp
- fixed sky rendering in palette emulation mode.
2021-04-05 21:53:19 +02:00
hw_sprites.cpp
- reorganized hightile offset storage.
2021-04-06 15:55:33 +02:00
hw_walls.cpp
- reorganized hightile offset storage.
2021-04-06 15:55:33 +02:00