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https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- reorganized hightile offset storage.
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parent
16ad5f0cc8
commit
d193e199f1
7 changed files with 40 additions and 44 deletions
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@ -617,38 +617,30 @@ static int32_t defsparser(scriptfile *script)
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if (check_tile("setuptile", tile, script, pos))
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break;
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auto& tiled = TileFiles.tiledata[tile];
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if (scriptfile_getsymbol(script,&tmp)) break; // XXX
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tiled.h_xsize = tmp;
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if (scriptfile_getsymbol(script,&tmp)) break;
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tiled.h_ysize = tmp;
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if (scriptfile_getsymbol(script,&tmp)) break;
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tiled.h_xoffs = tmp;
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if (scriptfile_getsymbol(script,&tmp)) break;
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tiled.h_yoffs = tmp;
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if (scriptfile_getsymbol(script,&tiled.hiofs.xsize)) break; // XXX
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if (scriptfile_getsymbol(script, &tiled.hiofs.ysize)) break;
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if (scriptfile_getsymbol(script, &tiled.hiofs.xoffs)) break;
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if (scriptfile_getsymbol(script, &tiled.hiofs.yoffs)) break;
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break;
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}
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case T_SETUPTILERANGE:
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{
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int tile1,tile2,xsiz,ysiz,xoffs,yoffs,i;
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int tile1,tile2;
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TileOffs t;
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if (scriptfile_getsymbol(script,&tile1)) break;
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if (scriptfile_getsymbol(script,&tile2)) break;
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if (scriptfile_getnumber(script,&xsiz)) break;
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if (scriptfile_getnumber(script,&ysiz)) break;
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if (scriptfile_getsymbol(script,&xoffs)) break;
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if (scriptfile_getsymbol(script,&yoffs)) break;
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if (scriptfile_getnumber(script,&t.xsize)) break;
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if (scriptfile_getnumber(script,&t.ysize)) break;
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if (scriptfile_getsymbol(script,&t.xoffs)) break;
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if (scriptfile_getsymbol(script,&t.yoffs)) break;
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if (check_tile_range("setuptilerange", &tile1, &tile2, script, pos))
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break;
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for (i=tile1; i<=tile2; i++)
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for (int i=tile1; i<=tile2; i++)
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{
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auto& tiled = TileFiles.tiledata[i];
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tiled.h_xsize = xsiz;
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tiled.h_ysize = ysiz;
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tiled.h_xoffs = xoffs;
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tiled.h_yoffs = yoffs;
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TileFiles.tiledata[i].hiofs = t;
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}
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break;
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@ -2722,9 +2722,9 @@ void polymost_drawsprite(int32_t snum)
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if ((globalorientation & 48) != 48) // only non-voxel sprites should do this
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{
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int const flag = hw_hightile && TileFiles.tiledata[globalpicnum].h_xsize;
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off = { (int32_t)tspr->xoffset + (flag ? TileFiles.tiledata[globalpicnum].h_xoffs : tileLeftOffset(globalpicnum)),
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(int32_t)tspr->yoffset + (flag ? TileFiles.tiledata[globalpicnum].h_yoffs : tileTopOffset(globalpicnum)) };
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int const flag = hw_hightile && TileFiles.tiledata[globalpicnum].hiofs.xsize;
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off = { (int32_t)tspr->xoffset + (flag ? TileFiles.tiledata[globalpicnum].hiofs.xoffs : tileLeftOffset(globalpicnum)),
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(int32_t)tspr->yoffset + (flag ? TileFiles.tiledata[globalpicnum].hiofs.yoffs : tileTopOffset(globalpicnum)) };
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}
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int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
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@ -2784,8 +2784,8 @@ void polymost_drawsprite(int32_t snum)
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vec2_t tsiz;
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if (hw_hightile && TileFiles.tiledata[globalpicnum].h_xsize)
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tsiz = { TileFiles.tiledata[globalpicnum].h_xsize, TileFiles.tiledata[globalpicnum].h_ysize };
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if (hw_hightile && TileFiles.tiledata[globalpicnum].hiofs.xsize)
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tsiz = { TileFiles.tiledata[globalpicnum].hiofs.xsize, TileFiles.tiledata[globalpicnum].hiofs.ysize };
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else
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tsiz = { tileWidth(globalpicnum), tileHeight(globalpicnum) };
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@ -191,10 +191,10 @@ void GetWallSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool
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auto tex = tileGetTexture(spr->picnum);
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int width, leftofs;
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if (render && hw_hightile && TileFiles.tiledata[spr->picnum].h_xsize)
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if (render && hw_hightile && TileFiles.tiledata[spr->picnum].hiofs.xsize)
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{
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width = TileFiles.tiledata[spr->picnum].h_xsize;
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leftofs = (TileFiles.tiledata[spr->picnum].h_xoffs + spr->xoffset);
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width = TileFiles.tiledata[spr->picnum].hiofs.xsize;
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leftofs = (TileFiles.tiledata[spr->picnum].hiofs.xoffs + spr->xoffset);
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}
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else
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{
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@ -227,12 +227,12 @@ void GetFlatSpritePosition(const spritetype* spr, vec2_t pos, vec2_t* out, bool
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auto tex = tileGetTexture(spr->picnum);
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int width, height, leftofs, topofs;
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if (render && hw_hightile && TileFiles.tiledata[spr->picnum].h_xsize)
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if (render && hw_hightile && TileFiles.tiledata[spr->picnum].hiofs.xsize)
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{
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width = TileFiles.tiledata[spr->picnum].h_xsize * spr->xrepeat;
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height = TileFiles.tiledata[spr->picnum].h_ysize * spr->yrepeat;
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leftofs = (TileFiles.tiledata[spr->picnum].h_xoffs + spr->xoffset) * spr->xrepeat;
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topofs = (TileFiles.tiledata[spr->picnum].h_yoffs + spr->yoffset) * spr->yrepeat;
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width = TileFiles.tiledata[spr->picnum].hiofs.xsize * spr->xrepeat;
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height = TileFiles.tiledata[spr->picnum].hiofs.ysize * spr->yrepeat;
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leftofs = (TileFiles.tiledata[spr->picnum].hiofs.xoffs + spr->xoffset) * spr->xrepeat;
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topofs = (TileFiles.tiledata[spr->picnum].hiofs.yoffs + spr->yoffset) * spr->yrepeat;
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}
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else
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{
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@ -376,12 +376,12 @@ void HWSprite::Process(HWDrawInfo* di, spritetype* spr, sectortype* sector, int
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int tilenum = spr->picnum;
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int xsize, ysize, tilexoff, tileyoff;
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if (hw_hightile && TileFiles.tiledata[tilenum].h_xsize)
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if (hw_hightile && TileFiles.tiledata[tilenum].hiofs.xsize)
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{
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xsize = TileFiles.tiledata[tilenum].h_xsize;
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ysize = TileFiles.tiledata[tilenum].h_ysize;
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tilexoff = TileFiles.tiledata[tilenum].h_xoffs;
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tileyoff = TileFiles.tiledata[tilenum].h_yoffs;
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xsize = TileFiles.tiledata[tilenum].hiofs.xsize;
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ysize = TileFiles.tiledata[tilenum].hiofs.ysize;
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tilexoff = TileFiles.tiledata[tilenum].hiofs.xoffs;
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tileyoff = TileFiles.tiledata[tilenum].hiofs.yoffs;
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}
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else
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{
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@ -1104,10 +1104,10 @@ void HWWall::ProcessWallSprite(HWDrawInfo* di, spritetype* spr, sectortype* sect
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int height, topofs;
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if (hw_hightile && TileFiles.tiledata[spr->picnum].h_xsize)
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if (hw_hightile && TileFiles.tiledata[spr->picnum].hiofs.xsize)
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{
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height = TileFiles.tiledata[spr->picnum].h_ysize;
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topofs = (TileFiles.tiledata[spr->picnum].h_yoffs + spr->yoffset);
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height = TileFiles.tiledata[spr->picnum].hiofs.ysize;
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topofs = (TileFiles.tiledata[spr->picnum].hiofs.yoffs + spr->yoffset);
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}
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else
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{
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@ -145,7 +145,7 @@ void BuildTiles::Init()
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tile.RotTile = { -1,-1 };
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tile.replacement = ReplacementType::Art;
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tile.alphaThreshold = 0.5;
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tile.h_xsize = 0;
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tile.hiofs = {};
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}
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}
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@ -256,6 +256,11 @@ struct RawCacheNode
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uint64_t lastUseTime;
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};
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struct TileOffs
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{
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int xsize, ysize, xoffs, yoffs;
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};
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struct TileDesc
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{
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FGameTexture* texture; // the currently active tile
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@ -268,8 +273,7 @@ struct TileDesc
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float alphaThreshold;
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// Sprite offset hackery for hires replacements. This only gets used for sprites in the 3D view, nothing else.
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uint16_t h_xsize, h_ysize;
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int8_t h_xoffs, h_yoffs;
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TileOffs hiofs;
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};
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