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3d846f341a
* the bunch drawer can at most process an angular range of 180°. If this gets exceeded it can run into wraparound issues that may cause holes in the geometry. * there was no clipping to the current field of view so it always checked the full 360°. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |