raze-gles/source/core/rendering
Christoph Oelckers 3d846f341a - fixed a major clipping issue with the new renderer.
* the bunch drawer can at most process an angular range of 180°. If this gets exceeded it can run into wraparound issues that may cause holes in the geometry.
* there was no clipping to the current field of view so it always checked the full 360°.
2021-04-07 00:02:36 +02:00
..
scene - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_entrypoint.cpp - enable palette emulation for the new renderer. 2021-04-05 13:05:31 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_voxels.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00