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a.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
animvpx.h
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- refactored file access in the movie player.
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2019-10-20 22:48:21 +02:00 |
baselayer.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
build.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
buildtypes.h
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More meaningful names for build object struct members
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2019-09-30 20:31:11 +02:00 |
cache1d.h
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- game starts again.
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2019-10-26 13:16:32 +02:00 |
clip.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
clockticks.hpp
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
collections.h
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Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS
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2019-09-19 14:23:29 +02:00 |
colmatch.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
common.h
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- a bit more cleanup in app_init.
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2019-11-01 08:24:10 +01:00 |
compat.h
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
dxdidf.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
glbuild.h
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- abstracted away more OpenGL calls, in particular all matrix access.
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2019-10-04 18:12:03 +02:00 |
glsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
hash.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
hightile.h
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- hictinting cleanup.
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2019-10-17 20:29:58 +02:00 |
kplib.h
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- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
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2019-10-05 22:32:32 +02:00 |
linklist.h
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Fix compilation of linklist.h in C++11 mode with clang
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2019-09-20 15:11:03 +02:00 |
mdsprite.h
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Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
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2019-10-20 08:17:35 +02:00 |
mmulti.h
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- removed some unused files.
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2019-09-25 23:00:10 +02:00 |
mutex.h
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Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
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2019-09-20 15:46:32 +02:00 |
osd.h
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- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
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2019-10-27 08:14:58 +01:00 |
palette.h
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- refactoring of palette loader.
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2019-10-20 22:26:53 +02:00 |
pngwrite.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
polymost.h
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- converted the Polymost CVARs.
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2019-10-23 21:11:37 +02:00 |
pragmas.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
print.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
renderlayer.h
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Fix command line help window in builds with the startup window disabled
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2017-06-24 21:17:59 +00:00 |
scancodes.h
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- fixed the compile errors and consolidated the key binding CCMDs.
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2019-10-28 06:47:49 +01:00 |
scriptfile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
sdl_inc.h
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sdlappicon.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sdlayer.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
softsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
startwin.editor.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
stats.h
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
timer.h
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |
vfs.h
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- tested and fixed game list loader.
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2019-10-31 00:41:56 +01:00 |
windows_inc.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |