raze-gles/source/build/include
Christoph Oelckers fbc7e626e9 - removed the fullbright render pass, because this is better set up as a shader option.
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.

The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h
baselayer.h - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
build.h - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
compat.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
dxdidf.h
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
kplib.h - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Simplify voxel rotation handling 2019-09-30 20:31:09 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
osd.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
palette.h - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
pngwrite.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.h - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
pragmas.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
print.h
prlights.h
renderlayer.h
scancodes.h
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h
softsurface.h
startwin.editor.h
stats.h
texcache.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h This timing stuff actually works 2019-09-20 16:12:16 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00