..
a.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
animvpx.h
baselayer.h
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
build.h
- removed the fullbright render pass, because this is better set up as a shader option.
2019-10-10 21:05:10 +02:00
buildtypes.h
More meaningful names for build object struct members
2019-09-30 20:31:11 +02:00
cache1d.h
- added a FileReader wrapper for kopen4load.
2019-10-05 17:30:23 +02:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
collections.h
colmatch.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
common.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
compat.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
dxdidf.h
glbuild.h
- abstracted away more OpenGL calls, in particular all matrix access.
2019-10-04 18:12:03 +02:00
glsurface.h
hash.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
hightile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
kplib.h
- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
2019-10-05 22:32:32 +02:00
linklist.h
Fix compilation of linklist.h in C++11 mode with clang
2019-09-20 15:11:03 +02:00
mdsprite.h
Simplify voxel rotation handling
2019-09-30 20:31:09 +02:00
mmulti.h
- removed some unused files.
2019-09-25 23:00:10 +02:00
mutex.h
Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
2019-09-20 15:46:32 +02:00
osd.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
palette.h
- the harmless changes of the failed refactoring of the shader.
2019-10-06 19:32:35 +02:00
pngwrite.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
polymost.h
- removed the fullbright render pass, because this is better set up as a shader option.
2019-10-10 21:05:10 +02:00
pragmas.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
print.h
prlights.h
renderlayer.h
scancodes.h
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
sdl_inc.h
sdlappicon.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sdlayer.h
softsurface.h
startwin.editor.h
stats.h
texcache.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
timer.h
This timing stuff actually works
2019-09-20 16:12:16 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00
vfs.h
windows_inc.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00