raze-gles/source
Christoph Oelckers 36ca38258e - hotfixed the transparency checkers to not create textures from regular tiles.
This caused some broken textures, apparently this gets called when not everything has been set up.
The hightile case will also have to be fixed.
2019-10-10 22:23:20 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - hotfixed compile error. 2019-10-09 00:26:54 +02:00
build - hotfixed the transparency checkers to not create textures from regular tiles. 2019-10-10 22:23:20 +02:00
common - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
duke3d/src - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
sw/src - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - cleanup of texture creation code. 2019-10-10 00:07:45 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00