mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
565 lines
17 KiB
C++
565 lines
17 KiB
C++
/*
|
|
** textures.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005-2016 Randy Heit
|
|
** Copyright 2005-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __TEXTURES_H
|
|
#define __TEXTURES_H
|
|
|
|
#include "basics.h"
|
|
#include "vectors.h"
|
|
#include "colormatcher.h"
|
|
#include "renderstyle.h"
|
|
#include "textureid.h"
|
|
#include <vector>
|
|
#include "hw_texcontainer.h"
|
|
|
|
// 15 because 0th texture is our texture
|
|
#define MAX_CUSTOM_HW_SHADER_TEXTURES 15
|
|
|
|
typedef TMap<int, bool> SpriteHits;
|
|
class FImageSource;
|
|
|
|
enum MaterialShaderIndex
|
|
{
|
|
SHADER_Default,
|
|
SHADER_Warp1,
|
|
SHADER_Warp2,
|
|
SHADER_Brightmap,
|
|
SHADER_Specular,
|
|
SHADER_SpecularBrightmap,
|
|
SHADER_PBR,
|
|
SHADER_PBRBrightmap,
|
|
SHADER_Paletted,
|
|
SHADER_NoTexture,
|
|
SHADER_BasicFuzz,
|
|
SHADER_SmoothFuzz,
|
|
SHADER_SwirlyFuzz,
|
|
SHADER_TranslucentFuzz,
|
|
SHADER_JaggedFuzz,
|
|
SHADER_NoiseFuzz,
|
|
SHADER_SmoothNoiseFuzz,
|
|
SHADER_SoftwareFuzz,
|
|
FIRST_USER_SHADER
|
|
};
|
|
|
|
struct UserShaderDesc
|
|
{
|
|
FString shader;
|
|
MaterialShaderIndex shaderType;
|
|
FString defines;
|
|
bool disablealphatest = false;
|
|
};
|
|
|
|
extern TArray<UserShaderDesc> usershaders;
|
|
|
|
|
|
struct FloatRect
|
|
{
|
|
float left,top;
|
|
float width,height;
|
|
|
|
|
|
void Offset(float xofs,float yofs)
|
|
{
|
|
left+=xofs;
|
|
top+=yofs;
|
|
}
|
|
void Scale(float xfac,float yfac)
|
|
{
|
|
left*=xfac;
|
|
width*=xfac;
|
|
top*=yfac;
|
|
height*=yfac;
|
|
}
|
|
};
|
|
|
|
enum ECreateTexBufferFlags
|
|
{
|
|
CTF_Expand = 2, // create buffer with a one-pixel wide border
|
|
CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
|
|
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
|
|
};
|
|
|
|
|
|
|
|
class FBitmap;
|
|
struct FRemapTable;
|
|
struct FCopyInfo;
|
|
class FScanner;
|
|
|
|
// Texture IDs
|
|
class FTextureManager;
|
|
class FTerrainTypeArray;
|
|
class IHardwareTexture;
|
|
class FMaterial;
|
|
class FMultipatchTextureBuilder;
|
|
|
|
extern int r_spriteadjustSW, r_spriteadjustHW;
|
|
|
|
class FNullTextureID : public FTextureID
|
|
{
|
|
public:
|
|
FNullTextureID() : FTextureID(0) {}
|
|
};
|
|
|
|
enum FTextureFormat : uint32_t
|
|
{
|
|
TEX_Pal,
|
|
TEX_Gray,
|
|
TEX_RGB, // Actually ARGB
|
|
|
|
TEX_Count
|
|
};
|
|
|
|
class FSoftwareTexture;
|
|
class FGLRenderState;
|
|
|
|
struct spriteframewithrotate;
|
|
class FSerializer;
|
|
namespace OpenGLRenderer
|
|
{
|
|
class FGLRenderState;
|
|
class FHardwareTexture;
|
|
}
|
|
|
|
union FContentIdBuilder
|
|
{
|
|
uint64_t id;
|
|
struct
|
|
{
|
|
unsigned imageID : 24;
|
|
unsigned translation : 16;
|
|
unsigned expand : 1;
|
|
unsigned scaler : 4;
|
|
unsigned scalefactor : 4;
|
|
};
|
|
};
|
|
|
|
struct FTextureBuffer
|
|
{
|
|
uint8_t *mBuffer = nullptr;
|
|
int mWidth = 0;
|
|
int mHeight = 0;
|
|
uint64_t mContentId = 0; // unique content identifier. (Two images created from the same image source with the same settings will return the same value.)
|
|
|
|
FTextureBuffer() = default;
|
|
|
|
~FTextureBuffer()
|
|
{
|
|
if (mBuffer) delete[] mBuffer;
|
|
}
|
|
|
|
FTextureBuffer(const FTextureBuffer &other) = delete;
|
|
FTextureBuffer(FTextureBuffer &&other)
|
|
{
|
|
mBuffer = other.mBuffer;
|
|
mWidth = other.mWidth;
|
|
mHeight = other.mHeight;
|
|
mContentId = other.mContentId;
|
|
other.mBuffer = nullptr;
|
|
}
|
|
|
|
FTextureBuffer& operator=(FTextureBuffer &&other)
|
|
{
|
|
mBuffer = other.mBuffer;
|
|
mWidth = other.mWidth;
|
|
mHeight = other.mHeight;
|
|
mContentId = other.mContentId;
|
|
other.mBuffer = nullptr;
|
|
return *this;
|
|
}
|
|
|
|
};
|
|
|
|
// Base texture class
|
|
class FTexture
|
|
{
|
|
friend class GLDefsParser;
|
|
friend class FMultipatchTextureBuilder;
|
|
|
|
// The serializer also needs access to more specific info that shouldn't be accessible through the interface.
|
|
friend FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval);
|
|
|
|
// For now only give access to classes which cannot be reworked yet. None of these should remain here when all is done.
|
|
friend class FSoftwareTexture;
|
|
friend class FWarpTexture;
|
|
friend class FMaterial;
|
|
friend class OpenGLRenderer::FGLRenderState; // For now this needs access to some fields in ApplyMaterial. This should be rerouted through the Material class
|
|
friend class VkRenderState;
|
|
friend class PolyRenderState;
|
|
friend struct FTexCoordInfo;
|
|
friend class OpenGLRenderer::FHardwareTexture;
|
|
friend class VkHardwareTexture;
|
|
friend class PolyHardwareTexture;
|
|
friend class FMultiPatchTexture;
|
|
friend class FSkyBox;
|
|
friend class FBrightmapTexture;
|
|
friend class FFont;
|
|
|
|
|
|
public:
|
|
static FTexture *CreateTexture(const char *name, int lumpnum, ETextureType usetype);
|
|
virtual ~FTexture ();
|
|
virtual FImageSource *GetImage() const { return nullptr; }
|
|
void AddAutoMaterials();
|
|
void CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha, bool checkonly);
|
|
|
|
// These are mainly meant for 2D code which only needs logical information about the texture to position it properly.
|
|
int GetDisplayWidth() { int foo = int((Width * 2) / Scale.X); return (foo >> 1) + (foo & 1); }
|
|
int GetDisplayHeight() { int foo = int((Height * 2) / Scale.Y); return (foo >> 1) + (foo & 1); }
|
|
double GetDisplayWidthDouble() { return Width / Scale.X; }
|
|
double GetDisplayHeightDouble() { return Height / Scale.Y; }
|
|
int GetDisplayLeftOffset() { return GetScaledLeftOffset(0); }
|
|
int GetDisplayTopOffset() { return GetScaledTopOffset(0); }
|
|
double GetDisplayLeftOffsetDouble() { return GetScaledLeftOffsetDouble(0); }
|
|
double GetDisplayTopOffsetDouble() { return GetScaledTopOffsetDouble(0); }
|
|
void SetOffsets(int l, int t)
|
|
{
|
|
_LeftOffset[0] = _LeftOffset[1] = l;
|
|
_TopOffset[0] = _TopOffset[1] = t;
|
|
}
|
|
|
|
int GetTexelWidth() { return Width; }
|
|
int GetTexelHeight() { return Height; }
|
|
int GetTexelLeftOffset(int adjusted) { return _LeftOffset[adjusted]; }
|
|
int GetTexelTopOffset(int adjusted) { return _TopOffset[adjusted]; }
|
|
|
|
|
|
bool isValid() const { return UseType != ETextureType::Null; }
|
|
bool isSWCanvas() const { return UseType == ETextureType::SWCanvas; }
|
|
bool isSkybox() const { return bSkybox; }
|
|
bool isFullbrightDisabled() const { return bDisableFullbright; }
|
|
bool isHardwareCanvas() const { return bHasCanvas; } // There's two here so that this can deal with software canvases in the hardware renderer later.
|
|
bool isCanvas() const { return bHasCanvas; }
|
|
bool isMiscPatch() const { return UseType == ETextureType::MiscPatch; } // only used by the intermission screen to decide whether to tile the background image or not.
|
|
int isWarped() const { return bWarped; }
|
|
int GetRotations() const { return Rotations; }
|
|
void SetRotations(int rot) { Rotations = int16_t(rot); }
|
|
bool isSprite() const { return UseType == ETextureType::Sprite || UseType == ETextureType::SkinSprite || UseType == ETextureType::Decal; }
|
|
|
|
const FString &GetName() const { return Name; }
|
|
void SetNoDecals(bool on) { bNoDecals = on; }
|
|
void SetWarpStyle(int style) { bWarped = style; }
|
|
bool allowNoDecals() const { return bNoDecals; }
|
|
bool isScaled() const { return Scale.X != 1 || Scale.Y != 1; }
|
|
bool isMasked() const { return bMasked; }
|
|
void SetSkyOffset(int offs) { SkyOffset = offs; }
|
|
int GetSkyOffset() const { return SkyOffset; }
|
|
FTextureID GetID() const { return id; }
|
|
PalEntry GetSkyCapColor(bool bottom);
|
|
FTexture *GetRawTexture();
|
|
virtual int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method.
|
|
void GetGlowColor(float *data);
|
|
bool isGlowing() const { return bGlowing; }
|
|
bool isAutoGlowing() const { return bAutoGlowing; }
|
|
int GetGlowHeight() const { return GlowHeight; }
|
|
bool isFullbright() const { return bFullbright; }
|
|
void CreateDefaultBrightmap();
|
|
bool FindHoles(const unsigned char * buffer, int w, int h);
|
|
void SetUseType(ETextureType type) { UseType = type; }
|
|
int GetSourceLump() const { return SourceLump; }
|
|
ETextureType GetUseType() const { return UseType; }
|
|
void SetSpeed(float fac) { shaderspeed = fac; }
|
|
void SetWorldPanning(bool on) { bWorldPanning = on; }
|
|
void SetDisplaySize(int fitwidth, int fitheight);
|
|
void SetFrontSkyLayer(bool on = true) { bNoRemap0 = on; }
|
|
bool IsFrontSkyLayer() { return bNoRemap0; }
|
|
|
|
FTexture* GetBrightmap()
|
|
{
|
|
if (!bBrightmapChecked)
|
|
CreateDefaultBrightmap();
|
|
return Brightmap;
|
|
}
|
|
|
|
void CopySize(FTexture* BaseTexture)
|
|
{
|
|
Width = BaseTexture->GetTexelWidth();
|
|
Height = BaseTexture->GetTexelHeight();
|
|
_TopOffset[0] = BaseTexture->_TopOffset[0];
|
|
_TopOffset[1] = BaseTexture->_TopOffset[1];
|
|
_LeftOffset[0] = BaseTexture->_LeftOffset[0];
|
|
_LeftOffset[1] = BaseTexture->_LeftOffset[1];
|
|
Scale = BaseTexture->Scale;
|
|
}
|
|
|
|
// This is only used for the null texture and for Heretic's skies.
|
|
void SetSize(int w, int h)
|
|
{
|
|
Width = w;
|
|
Height = h;
|
|
}
|
|
|
|
|
|
// Returns the whole texture, stored in column-major order
|
|
virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
|
|
virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans = nullptr);
|
|
|
|
static bool SmoothEdges(unsigned char * buffer,int w, int h);
|
|
static PalEntry averageColor(const uint32_t *data, int size, int maxout);
|
|
|
|
|
|
FSoftwareTexture *GetSoftwareTexture();
|
|
|
|
protected:
|
|
|
|
DVector2 Scale;
|
|
|
|
int SourceLump;
|
|
FTextureID id;
|
|
|
|
FMaterial *Material[2] = { nullptr, nullptr };
|
|
public:
|
|
FHardwareTextureContainer SystemTextures;
|
|
int alphaThreshold = 0.5;
|
|
FixedBitArray<256> NoBrightmapFlag = false;
|
|
protected:
|
|
FSoftwareTexture *SoftwareTexture = nullptr;
|
|
|
|
// None of the following pointers are owned by this texture, they are all controlled by the texture manager.
|
|
|
|
// Offset-less version for COMPATF_MASKEDMIDTEX
|
|
FTexture *OffsetLess = nullptr;
|
|
// Paletted variant
|
|
FTexture *PalVersion = nullptr;
|
|
// Material layers
|
|
FTexture *Brightmap = nullptr;
|
|
FTexture *Normal = nullptr; // Normal map texture
|
|
FTexture *Specular = nullptr; // Specular light texture for the diffuse+normal+specular light model
|
|
FTexture *Metallic = nullptr; // Metalness texture for the physically based rendering (PBR) light model
|
|
FTexture *Roughness = nullptr; // Roughness texture for PBR
|
|
FTexture *AmbientOcclusion = nullptr; // Ambient occlusion texture for PBR
|
|
|
|
FTexture *CustomShaderTextures[MAX_CUSTOM_HW_SHADER_TEXTURES] = { nullptr }; // Custom texture maps for custom hardware shaders
|
|
|
|
FString Name;
|
|
ETextureType UseType; // This texture's primary purpose
|
|
|
|
uint8_t bNoDecals:1; // Decals should not stick to texture
|
|
uint8_t bNoRemap0:1; // Do not remap color 0 (used by front layer of parallax skies)
|
|
uint8_t bWorldPanning:1; // Texture is panned in world units rather than texels
|
|
uint8_t bMasked:1; // Texture (might) have holes
|
|
uint8_t bAlphaTexture:1; // Texture is an alpha channel without color information
|
|
uint8_t bHasCanvas:1; // Texture is based off FCanvasTexture
|
|
uint8_t bWarped:2; // This is a warped texture. Used to avoid multiple warps on one texture
|
|
uint8_t bComplex:1; // Will be used to mark extended MultipatchTextures that have to be
|
|
// fully composited before subjected to any kind of postprocessing instead of
|
|
// doing it per patch.
|
|
uint8_t bMultiPatch:2; // This is a multipatch texture (we really could use real type info for textures...)
|
|
uint8_t bFullNameTexture : 1;
|
|
uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked
|
|
uint8_t bGlowing : 1; // Texture glow color
|
|
uint8_t bAutoGlowing : 1; // Glow info is determined from texture image.
|
|
uint8_t bFullbright : 1; // always draw fullbright
|
|
uint8_t bDisableFullbright : 1; // This texture will not be displayed as fullbright sprite
|
|
uint8_t bSkybox : 1; // is a cubic skybox
|
|
uint8_t bNoCompress : 1;
|
|
uint8_t bNoExpand : 1;
|
|
int8_t bTranslucent : 2;
|
|
bool bHiresHasColorKey = false; // Support for old color-keyed Doomsday textures
|
|
|
|
uint16_t Rotations;
|
|
int16_t SkyOffset;
|
|
FloatRect *areas = nullptr;
|
|
int areacount = 0;
|
|
int GlowHeight = 128;
|
|
PalEntry GlowColor = 0;
|
|
int HiresLump = -1; // For external hires textures.
|
|
float Glossiness = 10.f;
|
|
float SpecularLevel = 0.1f;
|
|
float shaderspeed = 1.f;
|
|
int shaderindex = 0;
|
|
|
|
int GetScaledWidth () { int foo = int((Width * 2) / Scale.X); return (foo >> 1) + (foo & 1); }
|
|
int GetScaledHeight () { int foo = int((Height * 2) / Scale.Y); return (foo >> 1) + (foo & 1); }
|
|
double GetScaledWidthDouble () { return Width / Scale.X; }
|
|
double GetScaledHeightDouble () { return Height / Scale.Y; }
|
|
double GetScaleY() const { return Scale.Y; }
|
|
|
|
// Now with improved offset adjustment.
|
|
int GetLeftOffset(int adjusted) { return _LeftOffset[adjusted]; }
|
|
int GetTopOffset(int adjusted) { return _TopOffset[adjusted]; }
|
|
int GetScaledLeftOffset (int adjusted) { int foo = int((_LeftOffset[adjusted] * 2) / Scale.X); return (foo >> 1) + (foo & 1); }
|
|
int GetScaledTopOffset (int adjusted) { int foo = int((_TopOffset[adjusted] * 2) / Scale.Y); return (foo >> 1) + (foo & 1); }
|
|
double GetScaledLeftOffsetDouble(int adjusted) { return _LeftOffset[adjusted] / Scale.X; }
|
|
double GetScaledTopOffsetDouble(int adjusted) { return _TopOffset[adjusted] / Scale.Y; }
|
|
|
|
// Interfaces for the different renderers. Everything that needs to check renderer-dependent offsets
|
|
// should use these, so that if changes are needed, this is the only place to edit.
|
|
|
|
// For the hardware renderer. The software renderer's have been offloaded to FSoftwareTexture
|
|
int GetLeftOffsetHW() { return _LeftOffset[r_spriteadjustHW]; }
|
|
int GetTopOffsetHW() { return _TopOffset[r_spriteadjustHW]; }
|
|
|
|
virtual void ResolvePatches() {}
|
|
|
|
void SetScale(const DVector2 &scale)
|
|
{
|
|
Scale = scale;
|
|
}
|
|
|
|
protected:
|
|
uint16_t Width, Height;
|
|
int16_t _LeftOffset[2], _TopOffset[2];
|
|
|
|
FTexture (const char *name = NULL, int lumpnum = -1);
|
|
|
|
public:
|
|
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
|
|
|
|
virtual bool DetermineTranslucency();
|
|
bool GetTranslucency()
|
|
{
|
|
return bTranslucent != -1 ? bTranslucent : DetermineTranslucency();
|
|
}
|
|
FMaterial* GetMaterial(int num)
|
|
{
|
|
return Material[num];
|
|
}
|
|
FTexture* GetPalVersion()
|
|
{
|
|
return PalVersion;
|
|
}
|
|
|
|
void DeleteHardwareTextures()
|
|
{
|
|
SystemTextures.Clean(true, true);
|
|
}
|
|
|
|
private:
|
|
int CheckDDPK3();
|
|
int CheckExternalFile(bool & hascolorkey);
|
|
|
|
bool bSWSkyColorDone = false;
|
|
PalEntry FloorSkyColor;
|
|
PalEntry CeilingSkyColor;
|
|
|
|
public:
|
|
|
|
void CheckTrans(unsigned char * buffer, int size, int trans);
|
|
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
|
|
int CheckRealHeight();
|
|
|
|
friend class FTextureManager;
|
|
};
|
|
|
|
|
|
// A texture that can be drawn to.
|
|
|
|
class FCanvasTexture : public FTexture
|
|
{
|
|
public:
|
|
FCanvasTexture(const char* name, int width, int height)
|
|
{
|
|
Name = name;
|
|
Width = width;
|
|
Height = height;
|
|
|
|
bMasked = false;
|
|
bHasCanvas = true;
|
|
bTranslucent = false;
|
|
bNoExpand = true;
|
|
UseType = ETextureType::Wall;
|
|
}
|
|
|
|
void NeedUpdate() { bNeedsUpdate = true; }
|
|
void SetUpdated(bool rendertype) { bNeedsUpdate = false; bFirstUpdate = false; bLastUpdateType = rendertype; }
|
|
|
|
protected:
|
|
|
|
bool bLastUpdateType = false;
|
|
bool bNeedsUpdate = true;
|
|
public:
|
|
bool bFirstUpdate = true;
|
|
|
|
friend struct FCanvasTextureInfo;
|
|
};
|
|
|
|
|
|
// A wrapper around a hardware texture, to allow using it in the 2D drawing interface.
|
|
class FWrapperTexture : public FTexture
|
|
{
|
|
int Format;
|
|
public:
|
|
FWrapperTexture(int w, int h, int bits = 1);
|
|
IHardwareTexture *GetSystemTexture()
|
|
{
|
|
return SystemTextures.GetHardwareTexture(0, false);
|
|
}
|
|
|
|
int GetColorFormat() const
|
|
{
|
|
return Format;
|
|
}
|
|
};
|
|
|
|
|
|
class FImageTexture : public FTexture
|
|
{
|
|
FImageSource* mImage;
|
|
public:
|
|
FImageTexture(FImageSource* image, const char* name = nullptr) noexcept;
|
|
virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
|
|
|
|
void SetImage(FImageSource* img) // This is only for the multipatch texture builder!
|
|
{
|
|
mImage = img;
|
|
}
|
|
|
|
FImageSource* GetImage() const override { return mImage; }
|
|
FBitmap GetBgraBitmap(const PalEntry* p, int* trans) override;
|
|
bool DetermineTranslucency() override;
|
|
|
|
};
|
|
|
|
struct FTexCoordInfo
|
|
{
|
|
int mRenderWidth;
|
|
int mRenderHeight;
|
|
int mWidth;
|
|
FVector2 mScale;
|
|
FVector2 mTempScale;
|
|
bool mWorldPanning;
|
|
|
|
float FloatToTexU(float v) const { return v / mRenderWidth; }
|
|
float FloatToTexV(float v) const { return v / mRenderHeight; }
|
|
float RowOffset(float ofs) const;
|
|
float TextureOffset(float ofs) const;
|
|
float TextureAdjustWidth() const;
|
|
void GetFromTexture(FTexture *tex, float x, float y, bool forceworldpanning);
|
|
};
|
|
|
|
|
|
#endif
|
|
|
|
|