raze-gles/source/common
Christoph Oelckers 2f672da7ba - the basics for creating font objects for the in-game bitmap fonts.
Definitions were added to RedNukem frontend for testing, not used yet.
2020-05-25 17:01:56 +02:00
..
audio - Linux compile fixes. 2020-05-24 16:47:00 +02:00
console - fixed compilation. 2020-05-24 16:56:16 +02:00
engine - fixed some palette issues 2020-05-25 00:46:46 +02:00
filesystem - file system update and adjustment. 2020-04-12 08:30:40 +02:00
fonts - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
objects - Linux compile fixes. 2020-05-24 16:47:00 +02:00
rendering/gl_load - header cleanup in gl_interface.cpp 2020-05-24 22:38:22 +02:00
scripting - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
textures - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - updated common/utility. 2020-05-24 16:46:31 +02:00