raze-gles/source
Christoph Oelckers 2f672da7ba - the basics for creating font objects for the in-game bitmap fonts.
Definitions were added to RedNukem frontend for testing, not used yet.
2020-05-25 17:01:56 +02:00
..
blood - properly implement texture offsets 2020-05-24 13:26:45 +02:00
build - fixed some palette issues 2020-05-25 00:46:46 +02:00
common - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
core - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
duke3d - properly implement texture offsets 2020-05-24 13:26:45 +02:00
exhumed - properly implement texture offsets 2020-05-24 13:26:45 +02:00
glbackend - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
rr - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
sw - use the texture manager to handle texture data. 2020-05-24 23:26:47 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00