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2d
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- the primary Blood menus are working.
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2019-12-01 15:31:08 +01:00 |
console
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
filesystem
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- completed work on Shadow Warrior main menu.
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2019-12-11 20:35:25 +01:00 |
fonts
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
menu
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- fixed recursion issues caused by the plasma generator function performing a busy wait.
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2019-12-25 18:57:08 +01:00 |
music
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- changed licenses in a few files.
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2019-12-09 17:29:31 +01:00 |
textures
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
utility
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
compositesaveame.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
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- fixed key binding
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2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
gamecontrol.h
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
gamecvars.cpp
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- some string rework
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2019-12-09 01:00:46 +01:00 |
gamecvars.h
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
initfs.cpp
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
inputstate.cpp
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- moved the application of in_mousebias and in_mousedeadzone into the backend code.
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2019-12-03 20:58:43 +01:00 |
inputstate.h
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
keyboard.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
mapinfo.h
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
ns.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
openaudio.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
openaudio.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
quotemgr.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
quotes.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
rts.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
rts.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
savegamehelp.cpp
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- removed unused compression records from savegame header
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2019-12-11 01:10:59 +01:00 |
savegamehelp.h
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- savegame and mapinfo cleanup in DN3D and RR frontends.
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2019-12-10 22:22:59 +01:00 |
searchpaths.cpp
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
secrets.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
statistics.cpp
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- transitioned Blood to the common mapinfo system.
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2019-12-11 00:57:53 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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- main menu works in the common framework.
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2019-12-14 12:39:18 +01:00 |