raze-gles/source
Mitchell Richters 2cbbe9ec61 Remove last vestiges of input latency from Duke3D and RR main game loops.
- Hack code to break loop early removed. If game code is running slow, that's not the fix.
- Get input and fill the input_t struct in same loop as G_DoMoveThings().
- Remove unnecessary do/while (0) loop.
2020-03-25 14:42:51 +01:00
..
blood - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
build Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost 2020-03-20 17:34:48 +01:00
common Change detection arrays for Redneck games. 2020-03-22 12:05:01 +01:00
duke3d Remove last vestiges of input latency from Duke3D and RR main game loops. 2020-03-25 14:42:51 +01:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
rr Remove last vestiges of input latency from Duke3D and RR main game loops. 2020-03-25 14:42:51 +01:00
sw sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn 2020-03-20 17:39:35 +01:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - fixed compilation. 2020-03-20 21:26:28 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00