raze-gles/source/duke3d
Mitchell Richters 2cbbe9ec61 Remove last vestiges of input latency from Duke3D and RR main game loops.
- Hack code to break loop early removed. If game code is running slow, that's not the fix.
- Get input and fill the input_t struct in same loop as G_DoMoveThings().
- Remove unnecessary do/while (0) loop.
2020-03-25 14:42:51 +01:00
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src Remove last vestiges of input latency from Duke3D and RR main game loops. 2020-03-25 14:42:51 +01:00
CMakeLists.txt - fixed compilation. 2020-03-20 21:26:28 +01:00