mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 09:51:38 +00:00
30 lines
754 B
C++
30 lines
754 B
C++
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "v_video.h"
|
|
#include "hw_cvars.h"
|
|
#include "menu/menu.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// Texture CVARs
|
|
//
|
|
//==========================================================================
|
|
#if 0 // left as a reminder that this will have to be refactored later.
|
|
CUSTOM_CVAR(Float,gl_texture_filter_anisotropic,8.0f,CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
|
{
|
|
screen->TextureFilterChanged();
|
|
}
|
|
|
|
CCMD(gl_flush)
|
|
{
|
|
//TexMan.FlushAll();
|
|
}
|
|
|
|
CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
|
{
|
|
if (self < 0 || self > 6) self=4;
|
|
screen->TextureFilterChanged();
|
|
}
|
|
CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
|
|
#endif
|
|
|