raze-gles/source/common/rendering/gl/renderer
Christoph Oelckers 1a916c0a76 - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
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gl_postprocess.cpp - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
gl_postprocessstate.cpp Update the license for the postprocessing source code 2020-01-03 05:42:37 +01:00
gl_postprocessstate.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_renderbuffers.cpp - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderbuffers.h - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderer.cpp - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderer.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00