raze-gles/source/common
2021-04-12 15:06:12 +02:00
..
2d - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
audio - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
console - Blood: disable look left and look right in the classic key configuration. 2021-04-06 12:06:03 +02:00
engine - migrated 'texture' .def command. 2021-04-10 14:09:08 +02:00
filesystem - enable embedding of blood.rff and sounds.rff in mod archives when playing Blood 2021-04-12 00:31:36 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
rendering Merge branch 'master' into newrenderer2 2021-04-08 18:52:54 +02:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
textures - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 17:18:15 +01:00
utility - voxel rendering. 2021-04-02 18:20:07 +02:00