raze-gles/source/exhumed/src
Christoph Oelckers 26f6bac060 - Exhumed: save the status variables to savegames again.
Since this status bar depends on explicit updates, this data needs to be restored after loading, and just saving it out is the easiest way to ensure that.
Fixes #274
Fixes #276
2020-08-30 21:16:37 +02:00
..
2d.cpp - Exhumed: Fix what I believe is a typo. 2020-08-26 09:49:02 +10:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
d_menu.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
engine.h - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
enginesubs.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
exhumed.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
exhumed.h - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - added autoaim switch for Exhumed. 2020-08-26 00:22:11 +02:00
init.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
input.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
items.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
osdcmds.cpp - Exhumed: Renamed changelevel CCMD to Levelwarp for consistency. 2020-08-30 21:07:00 +02:00
player.cpp - fixed Ramsed head display and not freezing the input when it is active. 2020-08-26 21:28:57 +02:00
player.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
ps_input.h - looks like the nAngle field in the PLayerInput struct isn't used for anything anymore. 2020-08-26 21:32:18 +02:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - fixed Ramses text display. 2020-08-26 22:22:46 +02:00
random.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
sequence.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
set.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
snake.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
sound.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
sound.h - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - Exhumed: save the status variables to savegames again. 2020-08-30 21:16:37 +02:00
status.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
view.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00