raze-gles/source/build/include
hendricks266 dcba445f4e SW: Fix file loading and init sequence
git-svn-id: https://svn.eduke32.com/eduke32@8269 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/common.cpp
#	source/duke3d/src/game.cpp
#	source/sw/src/common.cpp
#	source/sw/src/common_game.h
#	source/sw/src/game.cpp
#	source/sw/src/jnstub.cpp
2019-10-30 18:38:43 +01:00
..
a.h
animvpx.h - refactored file access in the movie player. 2019-10-20 22:48:21 +02:00
baselayer.h WIP 2019-10-28 01:12:31 +01:00
build.h - Config work almost done. 2019-10-27 13:40:24 +01:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - game starts again. 2019-10-26 13:16:32 +02:00
clip.h
clockticks.hpp
collections.h
colmatch.h
common.h SW: Fix file loading and init sequence 2019-10-30 18:38:43 +01:00
compat.h -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
dxdidf.h
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h
hash.h
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
kplib.h - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
linklist.h
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h
osd.h - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
palette.h - refactoring of palette loader. 2019-10-20 22:26:53 +02:00
pngwrite.h
polymost.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.h
print.h
prlights.h
renderlayer.h
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h
sdl_inc.h
sdlappicon.h
sdlayer.h - Config work almost done. 2019-10-27 13:40:24 +01:00
softsurface.h
startwin.editor.h
stats.h
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp
vfs.h
windows_inc.h