raze-gles/source
Christoph Oelckers 266364fc2e - properly implement texture offsets 2020-05-24 13:26:45 +02:00
..
blood - properly implement texture offsets 2020-05-24 13:26:45 +02:00
build - properly implement texture offsets 2020-05-24 13:26:45 +02:00
common - more trivial adjustments. 2020-05-24 00:38:10 +02:00
core - properly implement texture offsets 2020-05-24 13:26:45 +02:00
duke3d - properly implement texture offsets 2020-05-24 13:26:45 +02:00
exhumed - properly implement texture offsets 2020-05-24 13:26:45 +02:00
glbackend - added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index. 2020-05-24 10:30:09 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - properly implement texture offsets 2020-05-24 13:26:45 +02:00
sw - properly implement texture offsets 2020-05-24 13:26:45 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00