raze-gles/source
2020-08-30 17:38:24 +02:00
..
blood - use the common interpolation function for Blood. 2020-07-14 12:48:56 +02:00
build - fixed: The render style must be set to a defined value at the start of rendering a scene. 2020-08-30 17:38:24 +02:00
common - made mouse scaling in Cocoa backend match other platforms 2020-07-07 11:37:23 +03:00
core - removed the redundant rfreq factor from CalcSmoothRatio. 2020-07-14 12:32:59 +02:00
duke3d - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
exhumed - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
glbackend - change std::max() to std::min() in glbackend.h. Fixes issue in coelckers/Raze#83. 2020-07-05 09:05:19 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
sw SW: If a saved load is loaded at a point which is right after killing 2020-08-19 14:24:56 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00