..
2d
- fixed incomplete texts in inventory.
2020-06-26 12:20:24 +02:00
console
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
menu
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
textures
- camtex transition
2020-05-31 21:43:32 +02:00
animlib.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
animlib.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gameconfigfile.cpp
- backend update with GZDoom model code.
2020-05-31 08:55:00 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- removed the redundant rfreq factor from CalcSmoothRatio.
2020-07-14 12:32:59 +02:00
gamecontrol.h
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
gamecvars.cpp
- make r_ambientlight work globally for all games by performing adjustment engine-side.
2020-06-21 10:12:54 +02:00
gamecvars.h
- make r_ambientlight work globally for all games by performing adjustment engine-side.
2020-06-21 10:12:54 +02:00
gamestate.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
initfs.cpp
- made presets work again.
2020-06-07 13:35:23 +02:00
inputstate.cpp
- change mouse input from int to float and adjust games accordingly.
2020-07-04 18:28:00 +02:00
inputstate.h
- change mouse input from int to float and adjust games accordingly.
2020-07-04 18:28:00 +02:00
mapinfo.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ns.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
palette.cpp
- use the engine backend to render the scene
2020-06-11 22:26:46 +02:00
palette.h
- use the engine backend to render the scene
2020-06-11 22:26:46 +02:00
quotemgr.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotes.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
raze_music.cpp
- fixed music setup for Duke3D.
2020-06-20 09:38:30 +02:00
raze_music.h
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
raze_sound.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
raze_sound.h
- added a first bunch of ZScript code.
2020-05-23 22:43:01 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
screenjob.cpp
- added some ZScript basics.
2020-06-20 09:46:41 +02:00
screenjob.h
- added some ZScript basics.
2020-06-20 09:46:41 +02:00
screenshot.cpp
- simplified screenshot code.
2020-06-12 00:39:06 +02:00
searchpaths.cpp
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
secrets.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
version.h
- added some ZScript basics.
2020-06-20 09:46:41 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00