raze-gles/source/core
Christoph Oelckers 893686709b - removed the redundant rfreq factor from CalcSmoothRatio.
I never realized it was redundant when consolidating the interpolation math into one function - originally this was done in a way that it wasn't obvious.
This also eliminates the dependency on refreshFreq which never actually made any sense.
2020-07-14 12:32:59 +02:00
..
2d - fixed incomplete texts in inventory. 2020-06-26 12:20:24 +02:00
console - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
menu - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - camtex transition 2020-05-31 21:43:32 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - removed the redundant rfreq factor from CalcSmoothRatio. 2020-07-14 12:32:59 +02:00
gamecontrol.h Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
gamecvars.cpp - make r_ambientlight work globally for all games by performing adjustment engine-side. 2020-06-21 10:12:54 +02:00
gamecvars.h - make r_ambientlight work globally for all games by performing adjustment engine-side. 2020-06-21 10:12:54 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
inputstate.h - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
palette.cpp - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
palette.h - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed music setup for Duke3D. 2020-06-20 09:38:30 +02:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenjob.cpp - added some ZScript basics. 2020-06-20 09:46:41 +02:00
screenjob.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
screenshot.cpp - simplified screenshot code. 2020-06-12 00:39:06 +02:00
searchpaths.cpp - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00