mirror of https://github.com/ZDoom/raze-gles.git
- change `std::max()` to `std::min()` in glbackend.h. Fixes issue in coelckers/Raze#83.
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@ -143,7 +143,7 @@ public:
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void SetShade(int32_t shade, int numshades)
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{
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renderState.Shade = std::max(shade, numshades-1);
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renderState.Shade = std::min(shade, numshades-1);
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}
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void SetVisibility(float visibility)
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