.. |
actor.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
actor.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ai.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
ai.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
anim.cpp
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- draw the movie franes outside of the tile system to reduce the palette maintenance.
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2020-04-13 23:58:45 +02:00 |
anim.h
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
border.cpp
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- cleaned out most of the software renderer's static global variables.
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2020-03-29 16:59:49 +02:00 |
bots.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
break.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
break.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
bunny.cpp
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SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
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2020-05-20 14:43:03 +02:00 |
cache.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
cheats.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
cheats.h
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- complete the "give" commands for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
colormap.cpp
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
colormap.h
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
common.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
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2019-12-25 19:24:55 +01:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
console.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
coolg.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
coolie.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
copysect.cpp
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SW: Sanitize all uses of wall.nextwall to prevent OOBs
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2019-11-27 18:04:01 +01:00 |
d_menu.cpp
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- changed some menu related names to match GZDoom.
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2020-04-12 08:30:40 +02:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
demo.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
demo.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
digi.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
draw.cpp
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sw/src/draw.cpp:drawscreen: Removing the check that pp->sop_control
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2020-05-21 18:47:37 +02:00 |
eel.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
game.cpp
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SW: Lock angle and horiz right after teleporting to sprite
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2020-05-21 18:47:37 +02:00 |
game.h
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Add GetQ16AngleFromVect wrapper function to sw/src/game.h
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2020-05-21 18:47:37 +02:00 |
gamedefs.h
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- consolidated the 4 sets of mouse and joystick configuration variables.
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2019-10-26 21:50:49 +02:00 |
girlninj.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
goro.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
hornet.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
interp.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interp.h
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interpsh.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
inv.cpp
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
inv.h
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- removed unused code. (MDA screen hack - huh???)
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2019-11-19 20:43:11 +01:00 |
jnames.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jplayer.cpp
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SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel.
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2020-05-20 14:43:03 +02:00 |
jsector.cpp
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SW: Fixes and cleanups following backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
jsector.h
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SW: Fixes and cleanups following backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
jtags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jweapon.cpp
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SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings
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2020-05-20 14:43:03 +02:00 |
keys.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
lava.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
lists.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.cpp
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SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
mclip.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
menus.cpp
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
menus.h
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- fixed keybinding and mouse cursor display.
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2019-12-05 21:39:02 +01:00 |
mfile.h
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
miscactr.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
morph.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
mytypes.h
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- cleaned out some remains of the non-indexed render path.
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2019-10-10 19:40:33 +02:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
network.h
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Use pragma pack in sw/src/network.h instead of the locally defined
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2020-05-20 14:43:03 +02:00 |
ninja.cpp
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SW: Refinements for Q16.16 implementation.
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2020-05-20 14:43:03 +02:00 |
ninja.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
osdcmds.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
osdcmds.h
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- oops, missing files
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2020-01-23 07:13:20 -05:00 |
pal.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
panel.cpp
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SW: Mark function parameters as unused in cases we can't easily change
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2020-03-07 19:48:14 +01:00 |
panel.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
parent.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
parse.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
player.cpp
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SW: Lock angle and horiz right after teleporting to sprite
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2020-05-21 18:47:37 +02:00 |
player.h
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Revert "SW: Improve main game loop."
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2020-05-20 14:43:03 +02:00 |
predict.cpp
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SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
quake.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
quake.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
reserve.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
ripper.cpp
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SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
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2020-05-20 14:43:03 +02:00 |
ripper2.cpp
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SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
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2020-05-20 14:43:03 +02:00 |
rooms.cpp
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SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
rotator.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
save.cpp
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SW change breaking compatibility with existing saved games:
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2020-05-20 14:43:03 +02:00 |
saveable.cpp
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- Shadow Warrior fixes
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2020-01-22 22:49:51 +01:00 |
saveable.h
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SW: Fix saves
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2019-11-29 00:48:16 +01:00 |
savedef.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
scrip2.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
sector.cpp
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SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
sector.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
serp.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
settings.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
skel.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
skull.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
slidor.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
slidor.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
sounds.cpp
|
SW: Refinements for Q16.16 implementation.
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2020-05-20 14:43:03 +02:00 |
sounds.h
|
- SW sound refactoring complete, not tested yet.
|
2019-12-18 22:13:19 +01:00 |
spike.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
sprite.cpp
|
- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
sprite.h
|
- same for inventory pickup messages.
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2019-12-09 19:00:30 +01:00 |
stag.h
|
- SW compiles.
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2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
sw_strs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
swcvar.cpp
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
swcvar.h
|
- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
sync.cpp
|
SW: Use Q16.16 for angle.
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2020-05-20 14:43:03 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
SW: Mark function parameters as unused in cases we can't easily change
|
2020-03-07 19:48:14 +01:00 |
text.h
|
SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
track.cpp
|
sw/src/track.cpp:MovePlayer: We also need to update pp->camq16ang here.
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2020-05-21 18:47:37 +02:00 |
track.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
trigger.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
vator.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
vis.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
vis.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
wallmove.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
warp.cpp
|
SW: Fix assertions and OOB so that the player can noclip OOB
|
2019-12-03 17:32:48 +01:00 |
warp.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
weapon.cpp
|
SW: Interpolate sector objects in non-demo, single player games.
|
2020-05-20 14:43:03 +02:00 |
weapon.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
zilla.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
zombie.cpp
|
SW: Use Q16.16 for angle.
|
2020-05-20 14:43:03 +02:00 |