raze-gles/source/sw/src/lava.cpp
ny00123 896de8aa1c SW: Remove a ton of unused vars
git-svn-id: https://svn.eduke32.com/eduke32@8685 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/anim.cpp
#	source/sw/src/border.cpp
#	source/sw/src/brooms.cpp
#	source/sw/src/config.cpp
#	source/sw/src/console.cpp
#	source/sw/src/coolie.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/hornet.cpp
#	source/sw/src/jbhlp.cpp
#	source/sw/src/jnstub.cpp
#	source/sw/src/jsector.cpp
#	source/sw/src/menus.cpp
#	source/sw/src/miscactr.cpp
#	source/sw/src/network.cpp
#	source/sw/src/ninja.cpp
#	source/sw/src/player.cpp
#	source/sw/src/save.cpp
#	source/sw/src/serp.cpp
#	source/sw/src/setup.cpp
#	source/sw/src/sounds.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
#	source/sw/src/weapon.cpp
2020-03-07 19:30:17 +01:00

572 lines
17 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "tags.h"
#include "ai.h"
#include "actor.h"
#include "track.h"
BEGIN_SW_NS
DECISION LavaBattle[] =
{
{600, InitActorMoveCloser },
{700, InitActorAlertNoise },
{710, InitActorRunAway },
{1024, InitActorAttack }
};
DECISION LavaOffense[] =
{
{700, InitActorMoveCloser },
{800, InitActorAlertNoise },
{1024, InitActorAttack }
};
DECISION LavaBroadcast[] =
{
{21, InitActorAlertNoise },
{51, InitActorAmbientNoise },
{1024, InitActorDecide }
};
DECISION LavaSurprised[] =
{
{701, InitActorMoveCloser },
{1024, InitActorDecide }
};
DECISION LavaEvasive[] =
{
{10, InitActorEvade },
{1024, NULL }
};
DECISION LavaLostTarget[] =
{
{900, InitActorFindPlayer },
{1024, InitActorWanderAround }
};
DECISION LavaCloseRange[] =
{
{700, InitActorAttack },
{1024, InitActorReposition }
};
PERSONALITY LavaPersonality =
{
LavaBattle,
LavaOffense,
LavaBroadcast,
LavaSurprised,
LavaEvasive,
LavaLostTarget,
LavaCloseRange,
LavaCloseRange
};
ATTRIBUTE LavaAttrib =
{
{200, 220, 240, 270}, // Speeds
{3, 0, -2, -3}, // Tic Adjusts
3, // MaxWeapons;
{
DIGI_LAVABOSSAMBIENT,DIGI_LAVABOSSALERT,DIGI_LAVABOSSMETEOR,
DIGI_LAVABOSSPAIN,DIGI_LAVABOSSEXPLODE,DIGI_LAVABOSSSWIM,
DIGI_LAVABOSSRISE,DIGI_LAVABOSSFLAME,DIGI_LAVABOSSMETEXP,
DIGI_LAVABOSSSIZZLE
}
};
ATTRIBUTE LavaPissedAttrib =
{
{200, 220, 240, 270}, // Speeds
{3, 0, -2, -3}, // Tic Adjusts
3, // MaxWeapons;
{
DIGI_LAVABOSSAMBIENT,DIGI_LAVABOSSALERT,DIGI_LAVABOSSMETEOR,
DIGI_LAVABOSSPAIN,DIGI_LAVABOSSEXPLODE,DIGI_LAVABOSSSWIM,
DIGI_LAVABOSSRISE,DIGI_LAVABOSSFLAME,DIGI_LAVABOSSMETEXP,
DIGI_LAVABOSSSIZZLE
}
};
//////////////////////
//
// LAVA STAND
//
//////////////////////
#define LAVA_STAND_RATE 12
ANIMATOR DoLavaMove,NullLava,DoActorDebris,NullLava;
STATE s_LavaStand[5][1] =
{
{
{LAVA_RUN_R0 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[0][0]},
},
{
{LAVA_RUN_R1 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[1][0]},
},
{
{LAVA_RUN_R2 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[2][0]},
},
{
{LAVA_RUN_R3 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[3][0]},
},
{
{LAVA_RUN_R4 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[4][0]},
},
};
STATEp sg_LavaStand[] =
{
s_LavaStand[0],
s_LavaStand[1],
s_LavaStand[2],
s_LavaStand[3],
s_LavaStand[4]
};
//////////////////////
//
// LAVA RUN
//
//////////////////////
#define LAVA_RUN_RATE 24
STATE s_LavaRun[5][4] =
{
{
{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][1]},
{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][2]},
{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][3]},
{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][0]},
},
{
{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][1]},
{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][2]},
{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][3]},
{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][0]},
},
{
{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][1]},
{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][2]},
{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][3]},
{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][0]},
},
{
{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][1]},
{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][2]},
{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][3]},
{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][0]},
},
{
{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][1]},
{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][2]},
{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][3]},
{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][0]},
}
};
STATEp sg_LavaRun[] =
{
&s_LavaRun[0][0],
&s_LavaRun[1][0],
&s_LavaRun[2][0],
&s_LavaRun[3][0],
&s_LavaRun[4][0]
};
//////////////////////
//
// LAVA THROW
//
//////////////////////
#define LAVA_THROW_RATE 9
ANIMATOR InitActorDecide;
ANIMATOR InitLavaThrow;
STATE s_LavaThrow[5][10] =
{
{
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][1]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][2]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[0][3]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][4]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][5]},
{LAVA_THROW_R0 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[0][6]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][7]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][8]},
{LAVA_THROW_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[0][9]},
{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[0][9]},
},
{
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][1]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][2]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[1][3]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][4]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][5]},
{LAVA_THROW_R1 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[1][6]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][7]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][8]},
{LAVA_THROW_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[1][9]},
{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[1][9]},
},
{
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][1]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][2]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[2][3]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][4]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][5]},
{LAVA_THROW_R2 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[2][6]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][7]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][8]},
{LAVA_THROW_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[2][9]},
{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[2][9]},
},
{
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][1]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][2]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[3][3]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][4]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][5]},
{LAVA_THROW_R3 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[3][6]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][7]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][8]},
{LAVA_THROW_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[3][9]},
{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[3][9]},
},
{
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][1]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][2]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[4][3]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][4]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][5]},
{LAVA_THROW_R4 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[4][6]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][7]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][8]},
{LAVA_THROW_R4 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[4][9]},
{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[4][9]},
}
};
STATEp sg_LavaThrow[] =
{
&s_LavaThrow[0][0],
&s_LavaThrow[1][0],
&s_LavaThrow[2][0],
&s_LavaThrow[3][0],
&s_LavaThrow[4][0]
};
//////////////////////
//
// LAVA FLAME
//
//////////////////////
#define LAVA_FLAME_RATE 18
ANIMATOR InitLavaFlame;
STATE s_LavaFlame[5][8] =
{
{
{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[0][1]},
{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[0][2]},
{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[0][3]},
{LAVA_FLAME_R0 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[0][4]},
{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[0][5]},
{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[0][6]},
{LAVA_FLAME_R0 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[0][7]},
{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[0][7]},
},
{
{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[1][1]},
{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[1][2]},
{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[1][3]},
{LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[1][4]},
{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[1][5]},
{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[1][6]},
{LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[1][7]},
{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[1][7]},
},
{
{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[2][1]},
{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[2][2]},
{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[2][3]},
{LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[2][4]},
{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[2][5]},
{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[2][6]},
{LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[2][7]},
{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[2][7]},
},
{
{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[3][1]},
{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[3][2]},
{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[3][3]},
{LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[3][4]},
{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[3][5]},
{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[3][6]},
{LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[3][7]},
{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[3][7]},
},
{
{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[4][1]},
{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[4][2]},
{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[4][3]},
{LAVA_FLAME_R4 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[4][4]},
{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[4][5]},
{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[4][6]},
{LAVA_FLAME_R4 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[4][7]},
{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[4][7]},
}
};
STATEp sg_LavaFlame[] =
{
&s_LavaFlame[0][0],
&s_LavaFlame[1][0],
&s_LavaFlame[2][0],
&s_LavaFlame[3][0],
&s_LavaFlame[4][0]
};
//////////////////////
//
// LAVA DIE
//
//////////////////////
#define LAVA_DIE_RATE 20
STATE s_LavaDie[] =
{
{LAVA_DIE + 0, LAVA_DIE_RATE, NullLava, &s_LavaDie[1]},
{LAVA_DEAD, LAVA_DIE_RATE, DoActorDebris, &s_LavaDie[1]}
};
STATE s_LavaDead[] =
{
{LAVA_DEAD, LAVA_DIE_RATE, DoActorDebris, &s_LavaDead[0]},
};
STATEp sg_LavaDie[] =
{
s_LavaDie
};
STATEp sg_LavaDead[] =
{
s_LavaDead
};
/*
STATEp *Stand[MAX_WEAPONS];
STATEp *Run;
STATEp *Jump;
STATEp *Fall;
STATEp *Crawl;
STATEp *Swim;
STATEp *Fly;
STATEp *Rise;
STATEp *Sit;
STATEp *Look;
STATEp *Climb;
STATEp *Pain;
STATEp *Death1;
STATEp *Death2;
STATEp *Dead;
STATEp *DeathJump;
STATEp *DeathFall;
STATEp *CloseAttack[2];
STATEp *Attack[6];
STATEp *Special[2];
*/
ACTOR_ACTION_SET LavaActionSet =
{
sg_LavaStand,
sg_LavaRun,
NULL, //sg_LavaJump,
NULL, //sg_LavaFall,
NULL, //sg_LavaCrawl,
NULL, //sg_LavaSwim,
NULL, //sg_LavaFly,
NULL, //sg_LavaRise,
NULL, //sg_LavaSit,
NULL, //sg_LavaLook,
NULL, //climb
NULL, //pain
sg_LavaDie,
NULL, //sg_LavaHariKari,
sg_LavaDead,
NULL, //sg_LavaDeathJump,
NULL, //sg_LavaDeathFall,
{sg_LavaFlame},
{1024},
{sg_LavaFlame, sg_LavaThrow, sg_LavaThrow, sg_LavaThrow},
{256, 512, 768, 1024},
{NULL},
NULL,
NULL
};
int
SetupLava(short SpriteNum)
{
SPRITEp sp = &sprite[SpriteNum];
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum];
ASSERT(u);
}
else
{
User[SpriteNum] = u = SpawnUser(SpriteNum,LAVA_RUN_R0,s_LavaRun[0]);
u->Health = 100;
}
ChangeState(SpriteNum, s_LavaRun[0]);
u->Attrib = &LavaAttrib;
DoActorSetSpeed(SpriteNum, NORM_SPEED);
u->StateEnd = s_LavaDie;
u->Rot = sg_LavaRun;
EnemyDefaults(SpriteNum, &LavaActionSet, &LavaPersonality);
sp->xrepeat = sp->yrepeat = 110;
sp->clipdist = (512) >> 2;
SET(u->Flags, SPR_XFLIP_TOGGLE|SPR_ELECTRO_TOLERANT);
u->loz = sp->z;
return 0;
}
int NullLava(short SpriteNum)
{
USERp u = User[SpriteNum];
if (TEST(u->Flags,SPR_SLIDING))
DoActorSlide(SpriteNum);
KeepActorOnFloor(SpriteNum);
DoActorSectorDamage(SpriteNum);
return 0;
}
int DoLavaMove(short SpriteNum)
{
USERp u = User[SpriteNum];
if (TEST(u->Flags,SPR_SLIDING))
DoActorSlide(SpriteNum);
if (u->track >= 0)
ActorFollowTrack(SpriteNum, ACTORMOVETICS);
else
(*u->ActorActionFunc)(SpriteNum);
KeepActorOnFloor(SpriteNum);
DoActorSectorDamage(SpriteNum);
return 0;
}
#include "saveable.h"
static saveable_code saveable_lava_code[] =
{
SAVE_CODE(SetupLava),
SAVE_CODE(NullLava),
SAVE_CODE(DoLavaMove),
};
static saveable_data saveable_lava_data[] =
{
SAVE_DATA(LavaBattle),
SAVE_DATA(LavaOffense),
SAVE_DATA(LavaBroadcast),
SAVE_DATA(LavaSurprised),
SAVE_DATA(LavaEvasive),
SAVE_DATA(LavaLostTarget),
SAVE_DATA(LavaCloseRange),
SAVE_DATA(LavaPersonality),
SAVE_DATA(LavaAttrib),
SAVE_DATA(LavaPissedAttrib),
SAVE_DATA(s_LavaStand),
SAVE_DATA(sg_LavaStand),
SAVE_DATA(s_LavaRun),
SAVE_DATA(sg_LavaRun),
SAVE_DATA(s_LavaThrow),
SAVE_DATA(sg_LavaThrow),
SAVE_DATA(s_LavaFlame),
SAVE_DATA(sg_LavaFlame),
SAVE_DATA(s_LavaDie),
SAVE_DATA(s_LavaDead),
SAVE_DATA(sg_LavaDie),
SAVE_DATA(sg_LavaDead),
SAVE_DATA(LavaActionSet),
};
saveable_module saveable_lava =
{
// code
saveable_lava_code,
SIZ(saveable_lava_code),
// data
saveable_lava_data,
SIZ(saveable_lava_data)
};
END_SW_NS