..
doc
LunaCON: allow '.' as non-first identifer character.
2014-05-18 09:55:39 +00:00
m32
test
shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.
2014-05-22 11:17:52 +00:00
util
lunatic/util/mapypan.lua: omit MIRROR, don't print maps w/o problematic tiles.
2014-05-28 22:40:12 +00:00
bcarray.lua
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
2014-01-05 14:06:14 +00:00
bcheck.lua
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
2013-12-31 11:51:55 +00:00
bitar.lua
con_lang.lua
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
control.lua
CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
2014-04-09 18:51:35 +00:00
defs.ilua
Replace some constants with preprocessor macros.
2014-05-17 12:36:40 +00:00
defs_common.lua
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
defs_m32.ilua
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
2013-12-31 11:52:00 +00:00
dis_x64.lua
dis_x86.lua
dump.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
dynsymlist
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
dynsymlist_m32
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
engine.lua
lunatic/test/shadexfog.lua: add function create_brightpass_trans().
2014-05-22 11:17:51 +00:00
engine_maptext.lua
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
fs.lua
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
2013-12-01 18:28:02 +00:00
listglobals.sh
Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
2013-09-05 17:37:36 +00:00
lunacon.lua
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
2014-05-18 09:55:42 +00:00
lunatic_game.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
lunatic_game.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lunatic_m32.c
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lunatic_m32.h
profdemo.lua
randgen.lua
Lunatic: a couple of trivial changes.
2013-08-18 19:24:25 +00:00
savegame.lua
LunaCON: implement NORESET flag for gamevars.
2013-11-08 18:08:37 +00:00
stat.lua
strict.lua
test.lua
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
2014-03-15 14:10:50 +00:00
v.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
xmath.lua
Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
2013-09-13 20:23:54 +00:00