raze-gles/source/common/utility
2019-10-26 00:32:49 +02:00
..
basics.h
cmdlib.cpp - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
cmdlib.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
configfile.cpp
configfile.h
file_zip.cpp - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
file_zip.h - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
files.cpp
files.h - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
files_decompress.cpp
m_argv.cpp - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
m_argv.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
m_crc32.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
m_png.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
m_png.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
m_swap.h
matrix.cpp - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
matrix.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
memarena.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
memarena.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
name.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
name.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
namedef.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
palentry.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
printf.h - fixed missing include paths 2019-10-25 02:07:46 +02:00
resourcefile.cpp - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
resourcefile.h - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
sc_man.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
sc_man.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
sc_man_scanner.re - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
sc_man_tokens.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
superfasthash.cpp
superfasthash.h
tarray.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
templates.h
utf8.cpp
utf8.h
vectors.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
w_zip.h - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
xs_Float.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
zstrformat.cpp
zstring.cpp
zstring.h