raze-gles/source/common/utility/file_zip.h
Christoph Oelckers c5c92c1410 - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
2019-10-04 00:52:19 +02:00

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1 KiB
C++

#ifndef __FILE_ZIP_H
#define __FILE_ZIP_H
#include "resourcefile.h"
enum
{
LUMPFZIP_NEEDFILESTART = 128
};
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FZipLump : public FResourceLump
{
uint16_t GPFlags;
uint8_t Method;
int CompressedSize;
int Position;
unsigned CRC32;
virtual FileReader *GetReader();
virtual int FillCache();
private:
void SetLumpAddress();
virtual int GetFileOffset();
FCompressedBuffer GetRawData();
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FZipFile : public FResourceFile
{
FZipLump *Lumps;
public:
FZipFile(const char * filename, FileReader &file);
virtual ~FZipFile();
bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
#endif