.. |
actor.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
actor.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ai.cpp
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
ai.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
anim.cpp
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- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
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2020-01-05 10:48:44 +01:00 |
anim.h
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
border.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
bots.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
break.cpp
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- removed unused code. (MDA screen hack - huh???)
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2019-11-19 20:43:11 +01:00 |
break.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
bunny.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
cheats.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
colormap.cpp
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- removed unused code. (MDA screen hack - huh???)
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2019-11-19 20:43:11 +01:00 |
colormap.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
common.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
common_game.h
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- disconnected Shadow Warrior's menu so it can be replaced.
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2019-12-02 21:05:19 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
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2019-12-25 19:24:55 +01:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
console.cpp
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
coolg.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
coolie.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
copysect.cpp
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SW: Sanitize all uses of wall.nextwall to prevent OOBs
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2019-11-27 18:04:01 +01:00 |
d_menu.cpp
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- removed leftpver music calls as well.
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2019-12-18 22:32:09 +01:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
demo.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
demo.h
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
digi.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
draw.cpp
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- fixed screen clearing for the automap.
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2019-12-31 19:50:27 +01:00 |
eel.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
game.cpp
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
game.h
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
gamedefs.h
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- consolidated the 4 sets of mouse and joystick configuration variables.
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2019-10-26 21:50:49 +02:00 |
girlninj.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
goro.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
hornet.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
interp.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
interp.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
interpsh.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
inv.cpp
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
inv.h
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- removed unused code. (MDA screen hack - huh???)
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2019-11-19 20:43:11 +01:00 |
jnames.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jplayer.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
jsector.cpp
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- fixed Shadow Warrior's mirror code.
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2020-01-04 23:23:36 +01:00 |
jsector.h
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Mostly clean up the codebase in preparation for tspritetype != uspritetype
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2019-12-26 08:58:25 +01:00 |
jtags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jweapon.cpp
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SW: Fix FindDistance3D calls to not z>>4 at the call site
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2019-12-26 08:54:17 +01:00 |
keys.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
lava.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
light.cpp
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SW: Sanitize all uses of wall.nextwall to prevent OOBs
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2019-11-27 18:04:01 +01:00 |
light.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
lists.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
menus.cpp
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
menus.h
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- fixed keybinding and mouse cursor display.
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2019-12-05 21:39:02 +01:00 |
mfile.h
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
miscactr.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
morph.cpp
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SW: Replace MAXLONG with INT32_MAX
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2019-11-08 17:41:39 +01:00 |
mytypes.h
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- cleaned out some remains of the non-indexed render path.
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2019-10-10 19:40:33 +02:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
names2.h
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- removed unused code. (MDA screen hack - huh???)
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2019-11-19 20:43:11 +01:00 |
network.cpp
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
network.h
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- disconnected Shadow Warrior's menu so it can be replaced.
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2019-12-02 21:05:19 +01:00 |
ninja.cpp
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- added savegame symbols for the extra gory ninja death.
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2020-01-06 21:12:42 +01:00 |
ninja.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
pal.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
panel.cpp
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
panel.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
parent.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
parse.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
player.cpp
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- handle textures in the render state.
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2020-01-04 23:58:26 +01:00 |
player.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
predict.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
quake.cpp
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SW: Fix FindDistance3D calls to not z>>4 at the call site
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2019-12-26 08:54:17 +01:00 |
quake.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
reserve.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
ripper.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ripper2.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
rooms.cpp
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- rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
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2019-12-24 19:59:14 +01:00 |
rotator.cpp
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- exported Shadow Warrior strings to stringtable.
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2019-12-09 21:19:05 +01:00 |
save.cpp
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- fixed SW's savegame handling.
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2020-01-05 20:41:57 +01:00 |
saveable.cpp
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SW: Fix saves
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2019-11-29 00:48:16 +01:00 |
saveable.h
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SW: Fix saves
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2019-11-29 00:48:16 +01:00 |
savedef.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
scrip2.cpp
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- cleanup and removal of unused code.
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2019-12-29 16:35:51 +01:00 |
sector.cpp
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
sector.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
serp.cpp
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- transitioned Shadow Warrior to the global mapinfo
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2019-12-11 02:01:11 +01:00 |
settings.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
skel.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
skull.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
slidor.cpp
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- exported Shadow Warrior strings to stringtable.
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2019-12-09 21:19:05 +01:00 |
slidor.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
sounds.cpp
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- hook up the savegame code in Exhumed. Superficially it looks like it works but it will require a lot more testing.
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2019-12-27 17:07:09 +01:00 |
sounds.h
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- SW sound refactoring complete, not tested yet.
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2019-12-18 22:13:19 +01:00 |
spike.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
sprite.cpp
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
sprite.h
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- same for inventory pickup messages.
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2019-12-09 19:00:30 +01:00 |
stag.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
sumo.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
sw_strs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
swcvar.cpp
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
swcvar.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
sync.cpp
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
tags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
text.cpp
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- use the quote array to store the key, door and fortune cookie messages in Shadow Warrior.
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2019-12-09 18:40:07 +01:00 |
text.h
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- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
track.cpp
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
track.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
trigger.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
vator.cpp
|
- exported Shadow Warrior strings to stringtable.
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2019-12-09 21:19:05 +01:00 |
vis.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
vis.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
wallmove.cpp
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- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
warp.cpp
|
SW: Fix assertions and OOB so that the player can noclip OOB
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2019-12-03 17:32:48 +01:00 |
warp.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
weapon.cpp
|
SW: Fix FindDistance3D calls to not z>>4 at the call site
|
2019-12-26 08:54:17 +01:00 |
weapon.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
zilla.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
zombie.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |