raze-gles/source
Christoph Oelckers 1a2b93f402 - fixed sky panning in Duke.
This needs to take the composite texture into account because panning in Build is based on tile size, not map dimension.
It was also redone to use floating point to get rid of the horrible precision of the scrolling effect.
2020-12-06 20:49:32 +01:00
..
blood - split actInit into several smaller functions. 2020-12-06 12:52:08 +01:00
build - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
common - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
core - fixed V5/V6 format map loader. 2020-12-06 20:17:27 +01:00
exhumed - Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark. 2020-12-06 20:25:23 +01:00
games/duke - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Fix another bad line from 06a069750f that was missed when doing a36c122ff1. 2020-12-06 20:11:26 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - build a composite texture of all the segments for sky rendering to reduce the seams between the single segments. 2020-12-04 22:29:25 +01:00
g_pch.h
gitinfo.cpp