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19b731bc8f
Par for course I'd say - instead of checking for replaced player actors at the only time it really matters - i.e. when respawning, it was encoded into the stored value, making the entire thing very messy. For mow, multiplayer handling is not needed, but when it does, better go over all actors and manually substitute the two relevant fields, i.e. sprite.owner and xsprite.burnsource. |
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.. | ||
blood | ||
build | ||
common | ||
core | ||
exhumed | ||
games/duke | ||
glbackend | ||
libsmackerdec | ||
platform | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |