raze-gles/source/common
Christoph Oelckers 18099e9179 - removed the pure software render surface and deleted a few unused variables.
With all the 2D refactorings thhe softsurface won't work anymore.
This also revealed a bug with the fullscreen variable, a few places were still using the old one from the SDL backend.
2020-01-01 12:36:48 +01:00
..
2d - fixed screen clearing for the automap. 2019-12-31 19:50:27 +01:00
console - fixed: argument count passed to the OSD system was +1 than it expected 2019-12-31 08:07:22 -05:00
filesystem - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
fonts - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
music - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
rendering - added handling for changing the screen size (dragging the window borders / change scale factor) 2020-01-01 09:49:06 +01:00
sound - fixed ambient sounds not restarting in DN3D and RR. 2019-12-28 12:59:19 +01:00
textures - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
utility - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - restored keybinds setup to the original procedure as defined by ZDoom. 2019-12-30 12:43:21 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - restored keybinds setup to the original procedure as defined by ZDoom. 2019-12-30 12:43:21 +01:00
gamecontrol.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
gamecvars.cpp - use glVertexAttrib consistently for the presentation drawcall. 2019-12-29 14:35:24 +01:00
gamecvars.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
inputstate.cpp - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
inputstate.h - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
mapinfo.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
openaudio.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - removed unused compression records from savegame header 2019-12-11 01:10:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
screenshot.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
searchpaths.cpp - Hide Exhumed frontend behind a -experimental switch. 2019-12-27 23:22:39 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00