raze-gles/source/common/menu
Christoph Oelckers 18099e9179 - removed the pure software render surface and deleted a few unused variables.
With all the 2D refactorings thhe softsurface won't work anymore.
This also revealed a bug with the fullscreen variable, a few places were still using the old one from the SDL backend.
2020-01-01 12:36:48 +01:00
..
imagescroller.cpp - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
joystickmenu.cpp - made joystick configuration menu operational. 2019-12-14 19:21:49 +01:00
listmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
loadsavemenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
menu.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
menu.h - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
menudef.cpp Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
menuinput.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
messagebox.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
optionmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
optionmenuitems.h - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
resolutionmenu.cpp - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
savegamemanager.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00