raze-gles/source
Christoph Oelckers 18099e9179 - removed the pure software render surface and deleted a few unused variables.
With all the 2D refactorings thhe softsurface won't work anymore.
This also revealed a bug with the fullscreen variable, a few places were still using the old one from the SDL backend.
2020-01-01 12:36:48 +01:00
..
blood - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
build - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
common - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
duke3d - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
exhumed - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
glbackend - used the wrong formula to calculate shadeDiv. 2020-01-01 11:49:32 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
sw - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00