raze-gles/source/build/include
Christoph Oelckers 1149b4f4aa - various fixes and improvements related to file location management:
* saving of demos and savegames no longer mindlessly writes to the mod directory. All such access is now being rerouted through the special paths interface so that the game data can reside in write protected locations.
* refactored all occurences of klistpath except fnlist_getnames.
* do not allow CON scripts to write to arbitrary files. This is a massive exploit and can be used to cause real damage if someone knows how to play this thing - it's far easier than people may think! It will now write any such data to a special section in the main config which is safe and cannot be manipulated to write to random locations on the hard drive.
2019-11-02 00:38:30 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - refactored file access in the movie player. 2019-10-20 22:48:21 +02:00
baselayer.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
build.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
compat.h - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
kplib.h - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
osd.h - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
palette.h - refactoring of palette loader. 2019-10-20 22:26:53 +02:00
pngwrite.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Config work almost done. 2019-10-27 13:40:24 +01:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h - tested and fixed game list loader. 2019-10-31 00:41:56 +01:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00