.. |
test
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
bitar.lua
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
bittest.lua
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
build.lua
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build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
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2012-11-18 19:01:39 +00:00 |
con_lang.lua
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Lunatic: expose more stuff, more codegen (the easy ones).
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2012-11-30 18:57:46 +00:00 |
control.lua
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Lunatic: implement the non-local control flow needed for some commands.
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2012-11-30 18:57:59 +00:00 |
defs.ilua
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Lunatic: player stuff (protect some members etc.)
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2012-11-30 18:57:55 +00:00 |
defs_common.lua
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Lunatic: player stuff (protect some members etc.)
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2012-11-30 18:57:55 +00:00 |
defs_m32.ilua
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Lunatic: various tweaks.
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2012-10-07 15:26:13 +00:00 |
dynsymlist
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Lunatic: player stuff (protect some members etc.)
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2012-11-30 18:57:55 +00:00 |
dynsymlist_m32
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Lunatic: expose more stuff, more codegen (the easy ones).
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2012-11-30 18:57:46 +00:00 |
findmaps.sh
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
foreachmap.lua
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build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
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2012-11-18 19:01:39 +00:00 |
geom.lua
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Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.
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2012-11-03 19:32:35 +00:00 |
lunacon.lua
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Lunatic: implement the non-local control flow needed for some commands.
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2012-11-30 18:57:59 +00:00 |
lunatic_game.c
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Lunatic: implement the non-local control flow needed for some commands.
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2012-11-30 18:57:59 +00:00 |
lunatic_game.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
lunatic_m32.c
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
map2text.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapastats.lua
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Lunatic: add 'stat' module for running statistics.
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2012-08-02 10:52:32 +00:00 |
mapdiff.sh
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapstats.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
mapypan.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
profdemo.lua
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Add helper program profdemo.lua, running EDuke32's demo profiling N times.
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2012-10-01 17:52:52 +00:00 |
randgen.lua
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Lunatic: better protection of array members inside structs.
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2012-11-25 13:18:52 +00:00 |
randwalk.lua
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
stat.lua
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Lunatic: various tweaks and API changes/additions.
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2012-10-07 15:26:24 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.elua
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Lunatic: implement the non-local control flow needed for some commands.
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2012-11-30 18:57:59 +00:00 |