mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
76b970e547
git-svn-id: https://svn.eduke32.com/eduke32@3250 1a8010ca-5511-0410-912e-c29ae57300e0
191 lines
5.1 KiB
Lua
191 lines
5.1 KiB
Lua
-- Game control module for Lunatic.
|
|
|
|
local ffi = require("ffi")
|
|
local ffiC = ffi.C
|
|
|
|
local bit = require("bit")
|
|
local math = require("math")
|
|
|
|
local setmetatable = setmetatable
|
|
|
|
local error = error
|
|
local type = type
|
|
|
|
local player = player
|
|
|
|
|
|
module(...)
|
|
|
|
|
|
local lastid = { action=0, move=0, ai=0 }
|
|
local def = { action={}, move={}, ai={} }
|
|
|
|
local function forbidden() error("newindex forbidden", 2) end
|
|
|
|
AC = setmetatable({}, { __index=def.action, __newindex=forbidden })
|
|
MV = setmetatable({}, { __index=def.move, __newindex=forbidden })
|
|
AI = setmetatable({}, { __index=def.ai, __newindex=forbidden })
|
|
|
|
local function check_name(name, what, errlev)
|
|
if (type(name)~="string" or #name > 63) then
|
|
error("bad argument #1 to "..what..": must be a string of length <= 63", errlev+1)
|
|
end
|
|
end
|
|
|
|
local function action_or_move(what, numargs, tab, name, ...)
|
|
if (lastid[what] <= -(2^31)) then
|
|
error("Too many "..what.."s defined", 3);
|
|
end
|
|
check_name(name, what, 3)
|
|
|
|
local args = {...}
|
|
if (#args > numargs) then
|
|
error("Too many arguments passed to "..what, 3)
|
|
end
|
|
|
|
for i=1,#args do
|
|
local n = args[i]
|
|
if (type(n)~="number" or not (n >= -32768 and n <= 32767)) then
|
|
error("bad argument #".. i+1 .." to "..what..
|
|
": must be numbers in [-32768..32767]", 3)
|
|
end
|
|
end
|
|
-- missing fields are initialized to 0 by ffi.new
|
|
|
|
-- Named actions or moves have negative ids so that non-negative ones
|
|
-- can be used as (different) placeholders for all-zero ones.
|
|
lastid[what] = lastid[what]-1
|
|
|
|
-- ffi.new takes either for initialization: varargs, a table with numeric
|
|
-- indices, or a table with key-value pairs
|
|
-- See http://luajit.org/ext_ffi_semantics.html#init_table
|
|
tab[name] = ffi.new("const con_"..what.."_t", lastid[what], args)
|
|
end
|
|
|
|
function action(name, ...)
|
|
action_or_move("action", 5, def.action, name, ...)
|
|
end
|
|
|
|
function move(name, ...)
|
|
action_or_move("move", 2, def.move, name, ...)
|
|
end
|
|
|
|
|
|
local function get_action_or_move(what, val, argi)
|
|
if (val == nil) then
|
|
return {} -- will init the struct to all zeros
|
|
elseif (type(val)=="string") then
|
|
local am = def[what][val]
|
|
if (am==nil) then
|
|
error("no "..what.." '"..val.."' defined", 3)
|
|
end
|
|
return am
|
|
elseif (ffi.istype("con_"..what.."_t", val)) then
|
|
return val
|
|
end
|
|
|
|
-- TODO: literal number actions/moves?
|
|
error("bad argument #"..argi.." to ai: must be string or "..what, 3)
|
|
end
|
|
|
|
function ai(name, action, move, flags)
|
|
if (lastid.ai <= -(2^31)) then
|
|
error("Too many AIs defined", 2);
|
|
end
|
|
check_name(name, "ai", 2)
|
|
|
|
lastid.ai = lastid.ai-1
|
|
|
|
local act = get_action_or_move("action", action, 2)
|
|
local mov = get_action_or_move("move", move, 3)
|
|
|
|
if (flags~=nil) then
|
|
if (type(flags)~="number" or not (flags>=0 and flags<=32767)) then
|
|
error("bad argument #4 to ai: must be a number in [0..32767]", 2)
|
|
end
|
|
else
|
|
flags = 0
|
|
end
|
|
|
|
def.ai[name] = ffi.new("const con_ai_t", lastid.ai, act, mov, flags)
|
|
end
|
|
|
|
|
|
--== RUNTIME CON FUNCTIONS ==--
|
|
|
|
function rotatesprite(x, y, zoom, ang, tilenum, shade, pal, orientation,
|
|
cx1, cy1, cx2, cy2)
|
|
if (type(tilenum) ~= "number" or not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then
|
|
error("bad argument #5 to rotatesprite: must be number in [0.."..ffiC.MAXTILES.."]", 2)
|
|
end
|
|
|
|
ffiC.rotatesprite(65536*x, 65536*y, zoom, ang, tilenum, shade, pal, bit.bor(2,orientation),
|
|
cx1, cy1, cx2, cy2)
|
|
end
|
|
|
|
function rnd(x)
|
|
return (bit.rshift(ffiC.krand(), 8) >= (255-x))
|
|
end
|
|
|
|
|
|
---=== Weapon stuff
|
|
|
|
|
|
--- Helper functions (might be exported later)
|
|
|
|
local function have_weapon(ps, weap)
|
|
return (bit.band(ps.gotweapon, bit.lshift(1, weap)) ~= 0)
|
|
end
|
|
|
|
local function have_ammo_at_max(ps, weap)
|
|
return (ps:get_ammo_amount(weap) >= ps:get_max_ammo_amount(weap))
|
|
end
|
|
|
|
local function P_AddAmmo(ps, weap, amount)
|
|
if (not have_ammo_at_max(ps, weap)) then
|
|
-- NOTE: no clamping towards the bottom
|
|
ps:set_ammo_amount(weap, math.min(curamount+amount, maxamount))
|
|
end
|
|
end
|
|
|
|
local function P_AddWeaponAmmoCommon(ps, weap, amount)
|
|
P_AddAmmo(ps, weap, amount)
|
|
|
|
if (ps.curr_weapon==KNEE_WEAPON and have_weapon(weap)) then
|
|
ffiC.P_AddWeaponMaybeSwitch(ps, weap);
|
|
end
|
|
end
|
|
|
|
|
|
--- Exported functions
|
|
|
|
-- Non-local control flow. These ones call the original error(), not our
|
|
-- redefinition in defs.ilua.
|
|
function longjmp()
|
|
error(false)
|
|
end
|
|
|
|
function killit()
|
|
-- TODO: guard against deletion of player sprite?
|
|
error(true)
|
|
end
|
|
|
|
-- The return value is true iff the ammo was at the weapon's max.
|
|
-- In that case, no action is taken.
|
|
function addammo(ps, weapon, amount)
|
|
return have_ammo_at_max(ps, weap) or P_AddWeaponAmmoCommon(ps, weap, amount)
|
|
end
|
|
|
|
function addweapon(ps, weapon, amount)
|
|
if (weap >= ffiC.MAX_WEAPONS+0ULL) then
|
|
error("Invalid weapon ID "..weap, 2)
|
|
end
|
|
|
|
if (not have_weapon(ps, weap)) then
|
|
ffiC.P_AddWeaponMaybeSwitch(ps, weap);
|
|
elseif (have_ammo_at_max(ps, weap)) then
|
|
return true
|
|
end
|
|
|
|
P_AddWeaponAmmoCommon(ps, weap, amount)
|
|
end
|