.. |
2d
|
- moved the entire screen job management to the script side.
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2021-04-30 20:08:30 +02:00 |
audio
|
- tested all of Duke's and RR's cutscenes.
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2021-04-30 20:08:33 +02:00 |
console
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- backend fixes from GZDoom.
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2021-04-25 11:32:50 +02:00 |
engine
|
- implemented the scripting interface layer.
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2021-04-30 20:08:32 +02:00 |
filesystem
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- backend fixes from GZDoom.
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2021-04-25 11:32:50 +02:00 |
fonts
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- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
menu
|
- delete the "New savegame" node before starting work on the savegame.
|
2021-04-19 12:48:06 +02:00 |
models
|
- backend update from GZDoom.
|
2021-03-07 13:21:15 +01:00 |
objects
|
- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
platform
|
- backend update from GZDoom.
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2021-04-05 17:59:54 +02:00 |
rendering
|
- backend fixes from GZDoom.
|
2021-04-25 11:32:50 +02:00 |
scripting
|
- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
statusbar
|
- fixed some swapped parameters in status bar code.
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2021-04-05 19:07:59 +02:00 |
textures
|
- fixed invalidation of programmatic textures.
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2021-04-05 19:18:57 +02:00 |
thirdparty
|
- updated the earcut.hpp triangulator.
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2021-03-21 17:18:15 +01:00 |
utility
|
- savegame code cleanup.
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2021-04-22 00:03:17 +02:00 |