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basics.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
cmdlib.cpp
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-second function freed of std::filesystem.
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2020-01-03 17:34:52 +01:00 |
cmdlib.h
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
configfile.cpp
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
configfile.h
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- fixed a few typos and uninitialized variables.
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2020-01-03 17:08:41 +01:00 |
files.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
files.h
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- fixed compilation.
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2019-11-08 17:41:19 +01:00 |
files_decompress.cpp
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- fixed infinite loop in compression code.
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2019-11-08 17:50:32 +01:00 |
gstrings.h
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- added ZDoom's menu system as a base to build a new menu on.
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2019-11-21 18:03:09 +01:00 |
i_time.cpp
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
i_time.h
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- added ZDoom's keybinding class and some needed support code.
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2019-11-03 18:19:29 +01:00 |
m_argv.cpp
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- input works again.
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2019-11-04 20:29:07 +01:00 |
m_argv.h
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- added support for ZDoom-style GAMEINFO.
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2020-01-11 17:05:25 +01:00 |
m_crc32.h
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- no need to have 2 CRC32 implementations.
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2019-11-02 22:10:53 +01:00 |
m_png.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
m_png.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
m_swap.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
matrix.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
matrix.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
memarena.cpp
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
memarena.h
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- added stripped down versions of GZDoom's texture classes
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2019-10-05 19:38:25 +02:00 |
name.cpp
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
name.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
namedef.h
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- enabled the Blood RFS parser.
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2020-01-22 21:09:45 +01:00 |
palentry.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
printf.h
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
sc_man.cpp
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
sc_man.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
sc_man_scanner.re
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
sc_man_tokens.h
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
stats.cpp
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
stats.h
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- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
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2019-11-10 11:42:25 +01:00 |
stringtable.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
stringtable.h
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- some string rework
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2019-12-09 01:00:46 +01:00 |
strnatcmp.c
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- added GZDoom's statistics code
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2019-11-12 22:00:33 +01:00 |
strnatcmp.h
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- added GZDoom's statistics code
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2019-11-12 22:00:33 +01:00 |
superfasthash.cpp
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- replaced all uses of xxhash with SuperFastHash.
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2019-11-02 22:52:13 +01:00 |
superfasthash.h
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- replaced all uses of xxhash with SuperFastHash.
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2019-11-02 22:52:13 +01:00 |
tarray.h
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- fixed out of bounds memory access.
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2019-12-06 23:20:18 +01:00 |
templates.h
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
tflags.h
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
utf8.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
utf8.h
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
vectors.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
w_zip.h
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
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2019-10-04 00:52:19 +02:00 |
xs_Float.h
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
zstrformat.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.cpp
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
zstring.h
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- plugged more memory leaks.
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2019-12-24 18:53:29 +01:00 |