.. |
actor.cpp
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- gave key 7 a proper spawn record using the blue outline as image.
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2021-04-17 12:05:37 +02:00 |
actor.h
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- made type of shade variables consistent.
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2021-04-17 10:22:00 +02:00 |
ai.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
ai.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aibat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aibeast.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiboneel.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiburn.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aicaleb.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aicerber.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aicult.cpp
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- Blood: commented out cultist code that should not be entered due to the 'isrunning' bug.
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2021-03-02 03:04:14 +01:00 |
aigarg.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aighost.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aigilbst.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aihand.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aihound.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiinnoc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aipod.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
airat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aispid.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aistate.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aitchern.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiunicult.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
aiunicult.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aizomba.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aizombf.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
animatesprite.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
asound.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
barf.cpp
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- RFS compatibility with GDX: The outermost path component can be left out.
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2021-04-17 23:59:10 +02:00 |
blood.cpp
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- made episode intro cutscenes a game independent feature.
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2021-04-30 20:08:33 +02:00 |
blood.h
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- Exhumed: Change map command to start the level directly without going through the scrolling map.
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2021-04-15 18:55:54 +02:00 |
bloodactor.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
callback.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
callback.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
choke.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
controls.cpp
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- gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
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2021-04-02 22:47:19 +11:00 |
credits.cpp
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
d_menu.cpp
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- disabled the QAV preload calls in Blood.
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2021-04-11 12:10:52 +02:00 |
db.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
db.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
dude.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
dude.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
endgame.cpp
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- moved the entire screen job management to the script side.
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2021-04-30 20:08:30 +02:00 |
endgame.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
eventq.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
eventq.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
fire.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
fx.cpp
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- Blood: gave FXDATA meaningful member names
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2021-04-17 10:12:40 +02:00 |
fx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameutil.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameutil.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gib.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
gib.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
globals.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
globals.h
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
hudsprites.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
inifile.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
inifile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
levels.cpp
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- made episode intro cutscenes a game independent feature.
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2021-04-30 20:08:33 +02:00 |
levels.h
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
loadsave.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
messages.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
messages.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mirrors.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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- more char removal - mostly weapon.cpp
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2021-04-17 10:34:12 +02:00 |
namelist.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
nnexts.cpp
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- disabled the QAV preload calls in Blood.
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2021-04-11 12:10:52 +02:00 |
nnexts.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
osdcmd.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
player.cpp
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- disabled the QAV preload calls in Blood.
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2021-04-11 12:10:52 +02:00 |
player.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
prediction.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
preload.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
qav.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
qav.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
replace.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
sbar.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
sectorfx.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
sectorfx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
seq.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
seq.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
seqcb.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sfx.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
sound.h
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
tile.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
trig.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
triggers.cpp
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- added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused.
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2021-04-11 21:14:09 +02:00 |
triggers.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
view.cpp
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- disabled the QAV preload calls in Blood.
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2021-04-11 12:10:52 +02:00 |
view.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
warp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
weapon.cpp
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- more char removal - mostly weapon.cpp
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2021-04-17 10:34:12 +02:00 |